Difference between revisions of "The Prisoner"

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{{Infobox event
{{Infobox event
| event = Creating Havenbeams
| event = The Prisoner
| image =  
| image = Dwemerald.png
| author = Douglas Austin
| author = Douglas Austin
| type = Opportunity
| type = Opportunity
}}
}}


A hero remembers that they have been cursed as a child and seeks the help of an exiled mystic. The mystic offers to help but at a cost. The heroes venture to the tomb of an ancient hero and need to scavenge their rest to find a jewel for the mystic.
The heroes seek out an exiled hermit in order to lift a mysterious curse.


== Choices ==
== Choices ==


''1. Refuse to do it.''
''1. They set out again in the morning, to find what the person has bid them fetch.''
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
 
::''1.1 <q>Let's not do this, [hero].</q>''
:::{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
|-
| Return to the quest-giver empty handed, then battle them when they reveal their true identity. The following is added to the hero's [[history]]:
''<q>They lived a long time beneath a curse, but at last buried it with the body of its caster.</q>''
The following is added to the companion's history:
''<q>They helped lift a deathcurse on one of their company, foiling the plot of an ancient and evil conqueror and burning them with their cottage.</q>''
|}
 
::''1.2 "We can dig ''careful''. It's fine."''
:::{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
| <strong>Outcome</strong>
|-
|-
| ...
| Battle the ghost of the hero whose tomb was desecrated. One calamity card for every monster type is added. The following is added to the hero's history:
''<q>Because of their decisions, an ancient and evil conqueror was set free upon the world. Ever after, they would be haunted by the misstep, and treat each choice with greater discretion.</q>''
The following is added to their companion's history:
''<q>They lived a long time beneath a curse, shedding it only to loose its vicious caster upon the world. The exchange would never sit well with them.</q>''
|}
|}
''2. Scavenge the tomb.''
 
''2. "Something about the way they... it feels ''off''. I'll find another answer.''
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
| <strong>Outcome</strong>
|-
|-
| ...
| The opportunity is declined.
|}
|}
== Trivia ==
Facing the Mystic makes the heroes refer to the game as "Wildermyth". A metajoke about the game itself.
If Option 1.2 is chosen, the legacy aspect <code>legacy_unlockedVultureLord</code> is added to the hero, allowing future campaigns to reference this event in one way or another.
Before update 0.13+109 Darrel Trace this event was named "The Lonely Cost"
== Images ==
<gallery mode=packed heights=150px>
File:Thelonelycost.png
</gallery>
{{Targets2
| page = Targets hook Proud theLonelyCost intro
}}
__NOTOC__
[[Category:Event]]
[[Category:Proud]]

Latest revision as of 13:59, 27 June 2022

The Prisoner
Dwemerald.png
Author
Douglas Austin
Event type
Opportunity

The heroes seek out an exiled hermit in order to lift a mysterious curse.

Choices

1. They set out again in the morning, to find what the person has bid them fetch.

1.1 Let's not do this, [hero].
1.2 "We can dig careful. It's fine."

2. "Something about the way they... it feels off. I'll find another answer.

Trivia

Facing the Mystic makes the heroes refer to the game as "Wildermyth". A metajoke about the game itself.

If Option 1.2 is chosen, the legacy aspect legacy_unlockedVultureLord is added to the hero, allowing future campaigns to reference this event in one way or another.

Before update 0.13+109 Darrel Trace this event was named "The Lonely Cost"

Images

Targets