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The heroes seek out an exiled hermit in order to lift a mysterious curse.
1. They set out again in the morning, to find what the person has bid them fetch.
Let's not do this, [hero].
Outcome Return to the quest-giver empty handed, then battle them when they reveal their true identity. The following is added to the hero's history:
They lived a long time beneath a curse, but at last buried it with the body of its caster.
The following is added to the companion's history:
They helped lift a deathcurse on one of their company, foiling the plot of an ancient and evil conqueror and burning them with their cottage.
- 1.2 "We can dig careful. It's fine."
Outcome Battle the ghost of the hero whose tomb was desecrated. One calamity card for every monster type is added. The following is added to the hero's history:
Because of their decisions, an ancient and evil conqueror was set free upon the world. Ever after, they would be haunted by the misstep, and treat each choice with greater discretion.
The following is added to their companion's history:
They lived a long time beneath a curse, shedding it only to loose its vicious caster upon the world. The exchange would never sit well with them.
2. "Something about the way they... it feels off. I'll find another answer.
Outcome The opportunity is declined.
Facing the Mystic makes the heroes refer to the game as "Wildermyth". A metajoke about the game itself.
If Option 1.2 is chosen, the legacy aspect
legacy_unlockedVultureLord is added to the hero, allowing future campaigns to reference this event in one way or another.
Before update 0.13+109 Darrel Trace this event was named "The Lonely Cost"
hook Forbidden Aspects: hook_ProudResolved aspect Aspects: hook_Proud hook2 Forbidden Aspects: familyWith party Aspects: alive, ACTIVE volunteer Aspects: alive, ACTIVE
See Targets and scoring guide for help with role names and scoring.