Difference between revisions of "Sharpshooter"
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Psionusoid (talk | contribs) (→Tips: added note about how sharpshooter works with jumpjolt and witherbolt (maybe this should go in specifics?)) |
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''(Passive) [[Hero]] deals +1 damage and has +1 range with ranged attacks. Bows no longer have a minimum range.'' | ''(Passive) [[Hero]] deals +1 damage and has +1 range with ranged attacks. Bows no longer have a minimum range.'' | ||
== Upgrade == | |||
''<q>Additional +1 range to ranged attacks.</q>'' | ''<q>Additional +1 range to ranged attacks.</q>'' | ||
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* buffs ranged transformation abilities, but not [[interfusion]]s | * buffs ranged transformation abilities, but not [[interfusion]]s | ||
== | ==Tips== | ||
* Particularly useful for ranged transformation attacks like [[Botanical/Thorn Lash|Thorn Lash]] and [[Flamesoul/Cone of Fire|Cone of Fire]] since it allows them to hit more targets. | |||
* Range boosts are important for heroes who aim to use [[Archery]] with a ranged [[theme]] attack instead of a bow. | |||
* Ranged attacks with multiple potential hits, like [[Jumpjolt]] and [[Witherbolt]], gain +1 damage to each hit regardless of damage scaling. | |||
[[Category:Battle]] | [[Category:Battle]] | ||
[[Category:Ability]] | [[Category:Ability]] | ||
[[Category:General abilities]] | [[Category:General abilities]] | ||
Latest revision as of 09:16, 12 February 2023
Sharpshooter is a passive ability available to all heroes.
In-Game Description
(Passive) Hero deals +1 damage and has +1 range with ranged attacks. Bows no longer have a minimum range.
Upgrade
Additional +1 range to ranged attacks.
Specifics
- buffs ranged transformation abilities, but not interfusions
Tips
- Particularly useful for ranged transformation attacks like Thorn Lash and Cone of Fire since it allows them to hit more targets.
- Range boosts are important for heroes who aim to use Archery with a ranged theme attack instead of a bow.
- Ranged attacks with multiple potential hits, like Jumpjolt and Witherbolt, gain +1 damage to each hit regardless of damage scaling.