Difference between revisions of "Soulsplitting"

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'''Soulsplitting''' is a [[Mystic]] [[:Category:Ability|ability]].  
'''Soulsplitting''' is a [[Mystic]] [[ability]].  


==In-Game Description==
==In-Game Description==


  <q>''(Passive) When [[Hero]] takes damage, for each interfused object, 1 point is prevented, and the object takes 2 damage instead.''</q>
  <q>''(Passive) When [[Hero]] takes damage, for each interfused object, 1 point is prevented, and the object takes 2 damage instead.''</q>
=== Upgrade ===
''<q>Damage reduction per interfused object increased from 1 to 2.</q>''


==Specifics==
==Specifics==


==Uses==
* Interfused objects that cannot take damage will not benefit Soulsplitting. (eg. flames)
* Soulsplitting will only apply if the hero would have taken damage to health or temp health. If the incoming damage is equal to or lower than the amount of armor a hero has, armor will be shred as normal (and scenery will not be damaged from Soulsplitting)
* If a hero is interfused with enough scenery pieces to bring the incoming damage to 0, Soulsplitting will only apply the minimum number of times. For example, if a Soussplitting hero with 5 armor is interfused with two scenery pieces and faces an incoming attack of 6 damage (1 damage after armor), only one scenery piece will be damaged, and no armor will be shred.
 
==Tips==
 
* Can be an option to add survivability to close-combat mystics with [[Vigorflow]]. However, Soulsplitting and Vigorflow both damage the interfusion targets, so this combination can be harmful because it destroys the interfused scenery more rapidly.
   
   
[[Category:Battle]]
[[Category:Battle]]
[[Category:Ability]]
[[Category:Ability]]
[[Category:Mystic abilities]]
[[Category:Mystic abilities]]

Latest revision as of 14:15, 29 June 2025

Soulsplitting is a Mystic ability.

In-Game Description

(Passive) When Hero takes damage, for each interfused object, 1 point is prevented, and the object takes 2 damage instead.

Upgrade

Damage reduction per interfused object increased from 1 to 2.

Specifics

  • Interfused objects that cannot take damage will not benefit Soulsplitting. (eg. flames)
  • Soulsplitting will only apply if the hero would have taken damage to health or temp health. If the incoming damage is equal to or lower than the amount of armor a hero has, armor will be shred as normal (and scenery will not be damaged from Soulsplitting)
  • If a hero is interfused with enough scenery pieces to bring the incoming damage to 0, Soulsplitting will only apply the minimum number of times. For example, if a Soussplitting hero with 5 armor is interfused with two scenery pieces and faces an incoming attack of 6 damage (1 damage after armor), only one scenery piece will be damaged, and no armor will be shred.

Tips

  • Can be an option to add survivability to close-combat mystics with Vigorflow. However, Soulsplitting and Vigorflow both damage the interfusion targets, so this combination can be harmful because it destroys the interfused scenery more rapidly.