Soulsplitting
From Wildermyth Wiki
Soulsplitting is a Mystic ability.
In-Game Description
(Passive) When Hero takes damage, for each interfused object, 1 point is prevented, and the object takes 2 damage instead.
Upgrade
Damage reduction per interfused object increased from 1 to 2.
Specifics
- Interfused objects that cannot take damage will not benefit Soulsplitting. (eg. flames)
- Soulsplitting will only apply if the hero would have taken damage to health or temp health. If the incoming damage is equal to or lower than the amount of armor a hero has, armor will be shred as normal (and scenery will not be damaged from Soulsplitting)
- If a hero is interfused with enough scenery pieces to bring the incoming damage to 0, Soulsplitting will only apply the minimum number of times. For example, if a Soussplitting hero with 5 armor is interfused with two scenery pieces and faces an incoming attack of 6 damage (1 damage after armor), only one scenery piece will be damaged, and no armor will be shred.
Tips
- Can be an option to add survivability to close-combat mystics with Vigorflow. However, Soulsplitting and Vigorflow both damage the interfusion targets, so this combination can be harmful because it destroys the interfused scenery more rapidly.