Difference between revisions of "History"
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Also called History Line. A line of player-facing text that tells a story about the [[entity]] it’s pinned to; coincides with [[aspect]]s, [[stat]]-increases, [[hook]]s; some is generated upon initialization, some is recorded in recognition of game-occurrences. | Also called History Line. A line of player-facing text that tells a story about the [[entity]] it’s pinned to; coincides with [[aspect]]s, [[stat]]-increases, [[hook]]s; some is generated upon initialization, some is recorded in recognition of game-occurrences. | ||
[[Hero]] History is generated at the start of the game with three lines: an Origin, and Anecdote, and a Motivation. These affect prime stats and personality stats, and also seed Hooks. History lines leave behind a number of Hooks, which are more specific character aspects and often take the form of a personality flaw or quirk. |
Revision as of 08:44, 3 March 2018
Also called History Line. A line of player-facing text that tells a story about the entity it’s pinned to; coincides with aspects, stat-increases, hooks; some is generated upon initialization, some is recorded in recognition of game-occurrences.
Hero History is generated at the start of the game with three lines: an Origin, and Anecdote, and a Motivation. These affect prime stats and personality stats, and also seed Hooks. History lines leave behind a number of Hooks, which are more specific character aspects and often take the form of a personality flaw or quirk.