Difference between revisions of "Strange Behavior"

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   ''<q>They developed a persisting mistrust of <Hero>, and continue to watch them closely over the span of their adventures.</q>
   ''<q>They developed a persisting mistrust of <Hero>, and continue to watch them closely over the span of their adventures.</q>
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''2. "I guess I can't really argue."''
''2. "...well, if it's for a good cause..."''
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
| <strong>Outcome</strong>
|-
|-
| Their companion brushes it off. The following line is added to both heroes' history:
| Their companion brushes it off. No lines are added to either heroes' history
''<q>Never fully trusted by their rival, <Hero2>, <Hero1> was always careful not to do anything too suspicious where they could see.</q>''
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Latest revision as of 11:37, 3 July 2022

Strange Behavior
Strangebehaviour1.PNG
Author
Douglas Austin
Event type
Mission victory

A hero is collecting body parts from fallen enemies after a battle. Don't you think that's strange behavior?

Choices

1. "I'm going to have to keep an eye on her..."

2. "...well, if it's for a good cause..."

Trivia

This event is triggered by a hero with the Darkheart hook or an unresolved Inhabited hook.

Images