Difference between revisions of "Strange Behavior"
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''<q>They developed a persisting mistrust of <Hero>, and continue to watch them closely over the span of their adventures.</q> | ''<q>They developed a persisting mistrust of <Hero>, and continue to watch them closely over the span of their adventures.</q> | ||
|} | |} | ||
''2. " | ''2. "...well, if it's for a good cause..."'' | ||
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | :{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | ||
| <strong>Outcome</strong> | | <strong>Outcome</strong> | ||
|- | |- | ||
| Their companion brushes it off. | | Their companion brushes it off. No lines are added to either heroes' history | ||
|} | |} | ||
Latest revision as of 11:37, 3 July 2022
Strange Behavior |
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Author |
Douglas Austin |
Event type |
Mission victory |
A hero is collecting body parts from fallen enemies after a battle. Don't you think that's strange behavior?
Choices
1. "I'm going to have to keep an eye on her..."
Outcome ...and that's what they do. The following line is added to both heroes' history: They developed a persisting mistrust of <Hero>, and continue to watch them closely over the span of their adventures.
2. "...well, if it's for a good cause..."
Outcome Their companion brushes it off. No lines are added to either heroes' history
Trivia
This event is triggered by a hero with the Darkheart hook or an unresolved Inhabited hook.