Difference between revisions of "The Gambler"
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| <strong>Outcome</strong> | | <strong>Outcome</strong> | ||
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| '''Success''': The hero | | '''Success''': The hero gains 1 health for this campaign.<br />'''Failure''': The hero gains a ring, loses 1 health for this campaign, and the following note is added to their history: | ||
''<q><Hero> keeps a small golden box on the shelf, chained and locked shut. Supposedly it holds an eaten piece of their soul, and will devour them entirely if it's ever opened.</q>'' | ''<q><Hero> keeps a small golden box on the shelf, chained and locked shut. Supposedly it holds an eaten piece of their soul, and will devour them entirely if it's ever opened.</q>'' | ||
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== Trivia == | == Trivia == | ||
This event | This event prioritises heroes with the Lucky [[hook]]. | ||
== Images == | == Images == |
Latest revision as of 03:56, 4 January 2023
The Gambler |
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Author |
Douglas Austin |
Event type |
Wilderness scouting |
A hero encounters a mysterious figure who challenges the hero to guess what is inside the box.
Choices
1. "I'd guess...something worn? A trinket?"
Outcome Success: The hero gains an augment.
Failure: The hero loses an augment.
2. "In a box? Maybe some precious materials?"
Outcome Success: The party gains 1–2 each of wood, metal, hide, and cloth.
Failure: The party loses one each of wood, metal, hide, and cloth.
3. "The essence of life itself."
Outcome Success: The hero gains 1 health for this campaign.
Failure: The hero gains a ring, loses 1 health for this campaign, and the following note is added to their history:<Hero> keeps a small golden box on the shelf, chained and locked shut. Supposedly it holds an eaten piece of their soul, and will devour them entirely if it's ever opened.
4. "Nothing. Nothing is in the box."
Outcome The hero gains +2 Ranged Accuracy and +2 Melee Accuracy.
Trivia
This event prioritises heroes with the Lucky hook.