Difference between revisions of "Ember Arrows"
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'''Ember Arrows''' is a [[Passive ability|passive]] [[ | '''Ember Arrows''' is a [[Passive ability|passive]] [[Hunter]] [[ability]] that enhances a Hunter's attacks when standing next to fire. | ||
[[File:EmberArrows.png|200px|thumb|right|Visible buff from Ember Arrows ability]] | [[File:EmberArrows.png|200px|thumb|right|Visible buff from Ember Arrows ability]] | ||
==In-Game Description== | ==In-Game Description== | ||
''<q>(Passive) When standing by a blaze, [[Hero]]'s | ''<q>(Passive) When standing by a blaze, [[Hero]]'s bow attacks have '''+x''' damage, +1 [[shred]], and start fires. Fire can't spread onto them. (Also works with melee and ranged theme attacks)</q>'' | ||
=== Upgrade === | |||
''<q>(Active) As a swift action, once per turn, [[Hero]] can move to a tile adjacent to a fire within 4 tiles.</q>'' | |||
==Specifics== | ==Specifics== | ||
* Bonus damage = <code>[[Potency]]</code> | * Bonus damage = <code>[[Potency]]</code> for bow and crossbow attacks and 1 for melee and ranged theme attacks. | ||
* Any adjacency to [[fire]] (including diagonal) will grant the bonus damage/[[shred]], as will actually standing in fire. | * Any adjacency to [[fire]] (including diagonal) will grant the bonus damage/[[shred]], as will actually standing in fire. | ||
* | * Blazes, campfires, and other illuminated scenery with fire can proc Ember Arrows. | ||
** A lit Lamp (Fire) can proc Ember arrows while Lamp (Flare) does not. | |||
* While fire will not spread onto a hero with Ember Arrows, the ability does not bestow any resistance to fire damage. | * While fire will not spread onto a hero with Ember Arrows, the ability does not bestow any resistance to fire damage. | ||
* The attack will start a blaze in the destination tile. | * The attack will start a blaze in the destination tile. | ||
== | ==Tips== | ||
Ember Arrows | |||
* An important ability for archers to keep up with the damage output of other classes at high levels. | |||
* Ember Arrows combines well with an offhand [[Torch]], a Warrior with the [[Raider]] ability, a [[Fire Chicken]], or any other reliable means of starting fires. | |||
[[Category:Hunter abilities]] | [[Category:Hunter abilities]] | ||
[[Category:Ability]] |
Latest revision as of 21:20, 1 June 2024
Ember Arrows is a passive Hunter ability that enhances a Hunter's attacks when standing next to fire.
In-Game Description
(Passive) When standing by a blaze, Hero's bow attacks have +x damage, +1 shred, and start fires. Fire can't spread onto them. (Also works with melee and ranged theme attacks)
Upgrade
(Active) As a swift action, once per turn, Hero can move to a tile adjacent to a fire within 4 tiles.
Specifics
- Bonus damage =
Potency
for bow and crossbow attacks and 1 for melee and ranged theme attacks. - Any adjacency to fire (including diagonal) will grant the bonus damage/shred, as will actually standing in fire.
- Blazes, campfires, and other illuminated scenery with fire can proc Ember Arrows.
- A lit Lamp (Fire) can proc Ember arrows while Lamp (Flare) does not.
- While fire will not spread onto a hero with Ember Arrows, the ability does not bestow any resistance to fire damage.
- The attack will start a blaze in the destination tile.
Tips
- An important ability for archers to keep up with the damage output of other classes at high levels.
- Ember Arrows combines well with an offhand Torch, a Warrior with the Raider ability, a Fire Chicken, or any other reliable means of starting fires.