Difference between revisions of "Ember Arrows"

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'''Ember Arrows''' is a [[Passive ability|passive]] [[:Category:Hunter abilities|Hunter ability]] that enhances a Hunter's attacks when standing next to fire.
'''Ember Arrows''' is a [[Passive ability|passive]] [[Hunter]] [[ability]] that enhances a Hunter's attacks when standing next to fire.
[[File:EmberArrows.png|200px|thumb|right|Visible buff from Ember Arrows ability]]
[[File:EmberArrows.png|200px|thumb|right|Visible buff from Ember Arrows ability]]


==In-Game Description==
==In-Game Description==


  ''<q>(Passive) When standing by a blaze, [[Hero]]'s ranged attacks have '''+x''' damage, +1 [[shred]], and start fires. Fire can't spread onto them.</q>''
  ''<q>(Passive) When standing by a blaze, [[Hero]]'s bow attacks have '''+x''' damage, +1 [[shred]], and start fires. Fire can't spread onto them. (Also works with melee and ranged theme attacks)</q>''
 
=== Upgrade ===
 
''<q>(Active) As a swift action, once per turn, [[Hero]] can move to a tile adjacent to a fire within 4 tiles.</q>''


==Specifics==
==Specifics==


* Bonus damage = <code>[[Potency]]</code>
* Bonus damage = <code>[[Potency]]</code> for bow and crossbow attacks and 1 for melee and ranged theme attacks.
* Any adjacency to [[fire]] (including diagonal) will grant the bonus damage/[[shred]], as will actually standing in fire.  
* Any adjacency to [[fire]] (including diagonal) will grant the bonus damage/[[shred]], as will actually standing in fire.  
* Only actual fire tiles provide this effect; campfires, lamps, and other illuminated scenery do not.
* Blazes, campfires, and other illuminated scenery with fire can proc Ember Arrows.
** A lit Lamp (Fire) can proc Ember arrows while Lamp (Flare) does not.
* While fire will not spread onto a hero with Ember Arrows, the ability does not bestow any resistance to fire damage.
* While fire will not spread onto a hero with Ember Arrows, the ability does not bestow any resistance to fire damage.
* The attack will start a blaze in the destination tile.
* The attack will start a blaze in the destination tile.


==Uses==
==Tips==
Ember Arrows combos well with an offhand [[Torch]], a Warrior with the [[Raider]] ability, a [[Fire Chicken]], or any other reliable means of setting the battlefield ablaze.
 
* An important ability for archers to keep up with the damage output of other classes at high levels.
 
* Ember Arrows combines well with an offhand [[Torch]], a Warrior with the [[Raider]] ability, a [[Fire Chicken]], or any other reliable means of starting fires.


[[Category:Hunter abilities]]
[[Category:Hunter abilities]]
[[Category:Ability]]

Latest revision as of 21:20, 1 June 2024

Ember Arrows is a passive Hunter ability that enhances a Hunter's attacks when standing next to fire.

Visible buff from Ember Arrows ability

In-Game Description

(Passive) When standing by a blaze, Hero's bow attacks have +x damage, +1 shred, and start fires. Fire can't spread onto them. (Also works with melee and ranged theme attacks)

Upgrade

(Active) As a swift action, once per turn, Hero can move to a tile adjacent to a fire within 4 tiles.

Specifics

  • Bonus damage = Potency for bow and crossbow attacks and 1 for melee and ranged theme attacks.
  • Any adjacency to fire (including diagonal) will grant the bonus damage/shred, as will actually standing in fire.
  • Blazes, campfires, and other illuminated scenery with fire can proc Ember Arrows.
    • A lit Lamp (Fire) can proc Ember arrows while Lamp (Flare) does not.
  • While fire will not spread onto a hero with Ember Arrows, the ability does not bestow any resistance to fire damage.
  • The attack will start a blaze in the destination tile.

Tips

  • An important ability for archers to keep up with the damage output of other classes at high levels.
  • Ember Arrows combines well with an offhand Torch, a Warrior with the Raider ability, a Fire Chicken, or any other reliable means of starting fires.