Difference between revisions of "Viciousness"

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==In-Game Description==
==In-Game Description==
  ''(Passive) [[Hero]]'s melee attacks deal +1 damage.''
  ''<q>(Passive) [[Hero]]'s melee attacks deal +1 damage.</q>''


=== Upgrade ===
== Upgrade ==


  ''<q>Extra melee damage increased from +1 to +2.</q>''
  ''<q>Extra melee damage increased from +1 to +2.</q>''


==Specifics==
==Specifics==
This is a passive ability that gives +1 bonus damage.
* This is a passive ability that gives +1 bonus damage exclusively to melee attacks.
* The damage is applied independently of [[bonus damage]] scaling, so attacks like [[Wolf Bite]] and [[Frenzy]] still gain the full +1 (or +2) damage.
* The damage is also doubled when flanking if the attack used has 2x flanking damage, such as with a dagger.


==Uses==
==Tips==


[[Category:Ability]]
[[Category:Ability]]
[[Category:General abilities]]
[[Category:General abilities]]

Latest revision as of 18:36, 25 February 2023

Viciousness is a passive ability available to all heroes.

In-Game Description

(Passive) Hero's melee attacks deal +1 damage.

Upgrade

Extra melee damage increased from +1 to +2.

Specifics

  • This is a passive ability that gives +1 bonus damage exclusively to melee attacks.
  • The damage is applied independently of bonus damage scaling, so attacks like Wolf Bite and Frenzy still gain the full +1 (or +2) damage.
  • The damage is also doubled when flanking if the attack used has 2x flanking damage, such as with a dagger.

Tips