Difference between revisions of "Template:Formulas"
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FeralKitty (talk | contribs) m (Remove newline following table.) |
FeralKitty (talk | contribs) m (Return (None) instead of ??? if no damage (formula) is available) |
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| <strong>Formulas</strong> | | <strong>Formulas</strong> | ||
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| <pre</includeonly><includeonly> style="margin: 0; border: 0px">{{#if:{{{damage|}}}|{{{damage}}}| | | <pre</includeonly><includeonly> style="margin: 0; border: 0px">{{#if:{{{damage|}}}|{{{damage}}}|(None)}}</pre> | ||
|- | |- | ||
| {{#if:{{{note|}}}|<div style="clear: both;"></div>Note: {{{note}}}}}<!-- | | {{#if:{{{note|}}}|<div style="clear: both;"></div>Note: {{{note}}}}}<!-- | ||
Latest revision as of 11:30, 22 January 2022
- This documentation is transcluded from Template:Formulas/doc
Usage
This template displays the formulas for an ability.
The Infobox uses the following parameters:
- damage
- (Mathematical) damage equation
- note
- Optional note(s) about the targets
Example
{{Formulas
| damage = {{Data mathFormula|Witherbolt}}
| note = Blah blah blah
}}
| Formulas |
Initial Damage: ceil((1+(((self.PHYSICAL_DAMAGE_BONUS+self.POTENCY)/4)*(1+self.theme_green_upgrade))))+self.theme_green_upgrade |
| Note: Blah blah blahSee Formulas Guide for help with math functions. |
Technical details
See also: Template:Data mathFormula
To maintain a consistent design across all ability pages, the Formulas table is always visible, even when the game data returns no math formula.
| Formulas |
(None) |
| See Formulas Guide for help with math functions. |