Difference between revisions of "Calamity"
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Calamity effects include: | Calamity effects include: | ||
* increasing a monster's health, armor, damage | * increasing a monster's health, armor, or damage | ||
* | * increasing the number of monsters | ||
* adding new types of monsters to battles | * adding new types of monsters to battles | ||
* introducing monster abilities that can [[stun]], [[hobble]], or [[poison]] heroes | * introducing monster abilities that can [[stun]], [[hobble]], or [[poison]] heroes | ||
Line 22: | Line 22: | ||
Completing a campaign [[chapter]] also can dispel some calamity cards from the monster deck. | Completing a campaign [[chapter]] also can dispel some calamity cards from the monster deck. | ||
== Monster | == Monster types and numbers == | ||
Some calamity cards | {{Main|Calamity track}} | ||
Some calamity cards introduce new monsters or increase the number of monsters that appear in a [[mission]]. These cards can only be drawn if the associated faction holds a threshold number of calamity cards. In this way, each faction has a [[calamity track]] consisting of successively more dangerous cards. | |||
== Monster stats == | |||
Calamity cards that increase [[monster stats]] do so by the following amount: | |||
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
! !! Storyteller !! Adventurer !! Tragic Hero !! Walking Lunch | ! !! Storyteller !! Adventurer !! Tragic Hero !! Walking Lunch | ||
Line 32: | Line 38: | ||
| style="text-align: left" | Health || +20% || +25% || +30% || +40% | | style="text-align: left" | Health || +20% || +25% || +30% || +40% | ||
|- | |- | ||
| style="text-align: left" | Damage | | style="text-align: left" | Damage || colspan=2 | +1 || colspan=2 | +2 | ||
|} | |} | ||
[[Category:Campaign]] | [[Category:Campaign]] | ||
[[Category:Difficulty]] | [[Category:Difficulty]] |
Latest revision as of 05:37, 20 February 2022
Calamity cards strengthen the enemy's monster deck. Current calamities in effect are shown on the Doom Tracker. The frequency and strength of these cards is a major factor determining game difficulty.
Calamity effects include:
- increasing a monster's health, armor, or damage
- increasing the number of monsters
- adding new types of monsters to battles
- introducing monster abilities that can stun, hobble, or poison heroes
A calamity card is drawn after every battle, win or lose. They also occur at at timed intervals on the overland map; these calamities can be averted by spending legacy points. The frequency of the calamity draw depends on difficulty level.
Storyteller | Adventurer | Tragic Hero | Walking Lunch | |
---|---|---|---|---|
Doom Track Time | 220-240 | 160-180 | 120-140 | 100-120 |
Cards per fight | 1 | 1.35 |
Completing a campaign chapter also can dispel some calamity cards from the monster deck.
Monster types and numbers
Some calamity cards introduce new monsters or increase the number of monsters that appear in a mission. These cards can only be drawn if the associated faction holds a threshold number of calamity cards. In this way, each faction has a calamity track consisting of successively more dangerous cards.
Monster stats
Calamity cards that increase monster stats do so by the following amount:
Storyteller | Adventurer | Tragic Hero | Walking Lunch | |
---|---|---|---|---|
Protection | +1 Armor | +1 Armor, +1 Warding | +2 Armor, +1 Warding | |
Health | +20% | +25% | +30% | +40% |
Damage | +1 | +2 |