Difference between revisions of "Shy and the Shadow"
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Psionusoid (talk | contribs) (→Choices: added outcomes for all branch choices) |
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== Choices == | == Choices == | ||
''1. Lead | ''1. Lead his cat away from here.'' | ||
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | :{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | ||
| <strong>Outcome</strong> | | <strong>Outcome</strong> | ||
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|} | |} | ||
''2. <q> | ''2. <q>But, what's wished amid one's resignation... will be only that person's lowest, humblest desire. Correct?</q>'' | ||
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | :{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | ||
| <strong>Outcome</strong> | | <strong>Outcome</strong> | ||
Latest revision as of 05:35, 14 June 2024
| Shy and the Shadow |
|---|
| Author |
| Douglas Austin, Frambo, & Goglina |
| Event type |
| Arrive at hostile site |
Two of the heroes find a house inhabited by a cat and a shadow.
Choices
1. Lead his cat away from here.
Outcome Put the shadow to rest. 1.
Got an opinion?
Outcome The hero in choice 1 adopts the Black Cat as a pet.
2.
At least you trust me, hm?
Outcome The hero in choice 2 adopts the Black Cat as a pet.
3.
Saying goodbye
Outcome Gain an augment.
2. But, what's wished amid one's resignation... will be only that person's lowest, humblest desire. Correct?
Outcome Complete the ritual. 1.
...to walk with [Hero]
Outcome The hero in choice 1 adopts the Shadowcat as a pet.
2.
...to nuzzle [Hero]
Outcome The hero in choice 2 adopts the Shadowcat as a pet.
3.
...on a different world than this one
Targets
Targets hero (required) Score: (LONER*1.5) + HOTHEAD Eligible for Theme: petCatBlack Eligible for Theme Piece: catBlack hero2 (required) Score: ((ROMANTIC*1.5) + HEALER) + (mystic*500) Forbidden Aspects: theme_deepistMole, theme_deepist, villainMonarchs_theKid Eligible for Theme: petCatShadow Eligible for ThemePiece: catShadow notAlreadyMatchedAs: hero hero3 (optional) Score: (((FAMILY_WITH.hero + FAMILY_WITH.hero2)*100) + SHIP_WITH.hero) + SHIP_WITH.hero2 notAlreadyMatchedAs: hero, hero2 hero4 (optional) notAlreadyMatchedAs: hero, hero2, hero3 hero5 (optional) notAlreadyMatchedAs: hero, hero2, hero3, hero4 lover (optional) Score: LOVER_WITH.hero >= 1 notAlreadyMatchedAs: hero, hero2See Targets and scoring guide for help with role names and scoring.