Difference between revisions of "Testing"
From Wildermyth Wiki
Line 6: | Line 6: | ||
*See All and Overland Only are powerful | *See All and Overland Only are powerful | ||
*Pick Events allows you to choose which (random?) events you get in each situation where a random event is selected. It can slow down play, but it's the best way to test particular events, e.g. when you are working on them. | *Pick Events allows you to choose which (random?) events you get in each situation where a random event is selected. It can slow down play, but it's the best way to test particular events, e.g. when you are working on them. | ||
hmm.. |
Revision as of 16:34, 6 August 2018
There are a number of dev tools that make it easier to test the game. One of the challenges in a randomly generated game is that you need to be able to access the content in order to test it, and if it is surfaced randomly, that might be hard.
- enable dev mode by adding devMode.txt to your install folder.
- enable cheats when you start a new game.
- objective cheats allow you to skip large sections, but might be bug prone.
- See All and Overland Only are powerful
- Pick Events allows you to choose which (random?) events you get in each situation where a random event is selected. It can slow down play, but it's the best way to test particular events, e.g. when you are working on them.
hmm..