Difference between revisions of "Event"
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You, dear reader, may also be interested in one [[event design philosophy]]. | You, dear reader, may also be interested in one [[event design philosophy]]. | ||
== Event types == | |||
The game chooses an appropriate event from all the possible events matching the event (encounter) type. The choice is determined by whether the party matches an encounter's criteria, such as the presence of certain character attributes, [[hook]]s, or [[relationship]]s between characters. | |||
=== Wilderness scouting === | |||
A wilderness event, once scouting is complete. Each specific event generally tends to only happen once per game. One example of a wilderness scouting encounter would be [[Event:The Wolf Price|The Wolf Price]]. | |||
=== Arrive at hostile site === | |||
An arrival event, typically preparing for battle at a lair. Each specific event generally tends to only happen once per game. One example of a hostile site arrival encounter would be [[Event:Heart of Stars|Heart of Stars]]. | |||
=== Attack mundane site === | |||
A retake the station event. These recurring events provide temporary (de)buffs at the start of the battle, depending on the event outcome. | |||
=== Arrive at final battle === | |||
This specific event occurs before the final battle. | |||
=== Defend against incursion === | |||
A defense event, preparing for battle. This event outcome determines which temporary (de)buffs are applied at the start of the battle. | |||
=== Infestation ambushed === | |||
An ambush event on an infested tile. These recurring events apply different temporary debuffs at the start of the battle, depending on the event outcome. |
Revision as of 02:44, 21 November 2019
Events are text and pictures presented in a comic book style. Events can present the player with a choice.
Events are displayed via a dialog.
You, dear reader, may also be interested in one event design philosophy.
Event types
The game chooses an appropriate event from all the possible events matching the event (encounter) type. The choice is determined by whether the party matches an encounter's criteria, such as the presence of certain character attributes, hooks, or relationships between characters.
Wilderness scouting
A wilderness event, once scouting is complete. Each specific event generally tends to only happen once per game. One example of a wilderness scouting encounter would be The Wolf Price.
Arrive at hostile site
An arrival event, typically preparing for battle at a lair. Each specific event generally tends to only happen once per game. One example of a hostile site arrival encounter would be Heart of Stars.
Attack mundane site
A retake the station event. These recurring events provide temporary (de)buffs at the start of the battle, depending on the event outcome.
Arrive at final battle
This specific event occurs before the final battle.
Defend against incursion
A defense event, preparing for battle. This event outcome determines which temporary (de)buffs are applied at the start of the battle.
Infestation ambushed
An ambush event on an infested tile. These recurring events apply different temporary debuffs at the start of the battle, depending on the event outcome.