Difference between revisions of "Archery"

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'''Archery''' is a [[passive]] [[:Category:Hunter abilities|Hunter ability]] that allows the Hunter to counter-attack ranged attacks.
'''Archery''' is a [[Passive ability|passive]] [[:Category:Hunter abilities|Hunter ability]] that allows the Hunter to counter-attack ranged attacks.
[[File:Archery.png|200px|thumb|right|Jule counters the Raccoon's attack]]
[[File:Archery.png|200px|thumb|right|Jule counters the Raccoon's attack]]



Revision as of 01:54, 5 May 2019

Archery is a passive Hunter ability that allows the Hunter to counter-attack ranged attacks.

Jule counters the Raccoon's attack

In-Game Description

(Passive) Hero counters all ranged attacks against him/her.

Specifics

A Hunter with Archery will counter all ranged attacks against them, provided they themselves are equipped with a ranged weapon. Archery will not trigger if the Hunter takes mortal damage from an attack. It will also not trigger against any adjacent attacks, even if those attacks have a potential range of more than 1.

Uses

While Hunters usually avoid front-line combat, a Hunter with Archery and high defensive stats can be a powerful counter to an onslaught of ranged attackers.