Difference between revisions of "Guardian"
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Guardian is the [[Warrior]] starting [[ability]]. | Guardian is the [[Warrior|Warriors]] starting [[:Category:Ability|ability]]. | ||
== Ingame Description == | == Ingame Description == | ||
<q>''(Active) End your turn and wait for an enemy to come within range. Hit up to one enemy with a melee attack.''</q> | <q>''(Active) End your turn and wait for an enemy to come within range. Hit up to one enemy with a melee attack.''</q> | ||
== Specifics == | == Specifics == | ||
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Guardian makes the warrior prepare for battle by ending his turn and striking the next enemy that comes into range. | Guardian makes the warrior prepare for battle by ending his turn and striking the next enemy that comes into range. | ||
[[Sentinel]] is a possible upgrade to Guardian. | [[Ability:Sentinel|Sentinel]] is a possible upgrade to Guardian. | ||
== Tips == | == Tips == | ||
Guarding in front of weaker party members triggers [[Walling]], reducing incoming damage by 1 and additionally striking any foe that dares to enter melee range. | Guarding in front of weaker party members triggers [[Walling]], reducing incoming damage by 1 and additionally striking any foe that dares to enter melee range. | ||
[[Category:Battle]] | |||
[[Category:Ability]] | |||
[[Category:Warrior abilities]] | |||
Revision as of 04:53, 20 November 2019
Guardian is the Warriors starting ability.
Ingame Description
(Active) End your turn and wait for an enemy to come within range. Hit up to one enemy with a melee attack.
Specifics
Guardian makes the warrior prepare for battle by ending his turn and striking the next enemy that comes into range.
Sentinel is a possible upgrade to Guardian.
Tips
Guarding in front of weaker party members triggers Walling, reducing incoming damage by 1 and additionally striking any foe that dares to enter melee range.