Difference between revisions of "Guardian"

From Wildermyth Wiki
m
m
Line 1: Line 1:
Guardian is the [[Warrior]] starting [[ability]].
Guardian is the [[Warrior|Warriors]] starting [[:Category:Ability|ability]].


== Ingame Description ==
== Ingame Description ==


  <q>''(Active) End your turn and wait for an enemy to come within range. Hit up to one enemy with a melee attack.''</q>
  <q>''(Active) End your turn and wait for an enemy to come within range. Hit up to one enemy with a melee attack.''</q>


== Specifics ==
== Specifics ==
Line 10: Line 9:
Guardian makes the warrior prepare for battle by ending his turn and striking the next enemy that comes into range.  
Guardian makes the warrior prepare for battle by ending his turn and striking the next enemy that comes into range.  


[[Sentinel]] is a possible upgrade to Guardian.
[[Ability:Sentinel|Sentinel]] is a possible upgrade to Guardian.


== Tips ==
== Tips ==


Guarding in front of weaker party members triggers [[Walling]], reducing incoming damage by 1 and additionally striking any foe that dares to enter melee range.
Guarding in front of weaker party members triggers [[Walling]], reducing incoming damage by 1 and additionally striking any foe that dares to enter melee range.
[[Category:Battle]]
[[Category:Ability]]
[[Category:Warrior abilities]]

Revision as of 04:53, 20 November 2019

Guardian is the Warriors starting ability.

Ingame Description

(Active) End your turn and wait for an enemy to come within range. Hit up to one enemy with a melee attack.

Specifics

Guardian makes the warrior prepare for battle by ending his turn and striking the next enemy that comes into range.

Sentinel is a possible upgrade to Guardian.

Tips

Guarding in front of weaker party members triggers Walling, reducing incoming damage by 1 and additionally striking any foe that dares to enter melee range.