Difference between revisions of "A Squeak in the Night"
From Wildermyth Wiki
Lizbot3000 (talk | contribs) |
(add Targets) |
||
| Line 31: | Line 31: | ||
File:Asqueakinthenight3.png|Option 2 | File:Asqueakinthenight3.png|Option 2 | ||
</gallery> | </gallery> | ||
{{Targets2 | |||
| page = Targets encounter heroesArriveAtSite aSqueakintheNight | |||
}} | |||
[[Category:Event]] | [[Category:Event]] | ||
Latest revision as of 11:49, 28 December 2021
| A Squeak in the Night |
|---|
| Author |
| Nate Austin |
| Event type |
| Arrive at hostile site |
A hero's Pet Rat could prove useful.
Choices
1. Squeak squeak
Outcome The rat returns to the party. Battle commences.
2. Sneak sneak
Outcome Success: Surprise the deepists. Start the encounter with Insight (double the stunt chance for all party members).
Fail: The deepists know you're coming and the battle begins with Dismay (all foes gain +1 hitpoint to start the mission).
Trivia
Images
Targets
Targets site Station: outfitter, threshery, tannery, earthworks, weaverworks, distillery, forge, windmill, waterwheel, lumberyard foes Aspects: cultist hook (required) Has Theme: petRat Has Theme Piece: oneRat rival (required) Score (200*RIVAL_WITH.hook)+SNARK >= 60 leader (required) Score: max(LEADER,HEALER,ROMANTIC,POET) >= 60 volunteer (optional) volunteer2 (optional)See Targets and scoring guide for help with role names and scoring.

