A Squeak in the Night
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|A Squeak in the Night|
|Arrive at hostile site|
1. Squeak squeak
Outcome The rat returns to the party. Battle commences.
2. Sneak sneak
Outcome Success: Surprise the deepists. Start the encounter with Insight (double the stunt chance for all party members).
Fail: The deepists know you're coming and the battle begins with Dismay (all foes gain +1 hitpoint to start the mission).
site Station: outfitter, threshery, tannery, earthworks, weaverworks, distillery, forge, windmill, waterwheel, lumberyard foes Aspects: cultist hook (required) Has Theme: petRat Has Theme Piece: oneRat rival (required) Score (200*RIVAL_WITH.hook)+SNARK >= 60 leader (required) Score: max(LEADER,HEALER,ROMANTIC,POET) >= 60 volunteer (optional) volunteer2 (optional)
See Targets and scoring guide for help with role names and scoring.