Difference between revisions of "Lockwords"

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Line 14: Line 14:
| <strong>Outcome</strong>
| <strong>Outcome</strong>
|-
|-
| Find resources.
| Find '''+1d3 heartwoods''', '''ingots''', OR '''hides'''.
|}
|}
''2. Option 2''
''2. Option 2''
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| <strong>Outcome</strong>
| <strong>Outcome</strong>
|-
|-
| Find scrolls. +3 [[Legacy point]]s.
| Gain '''+1d3 legacy points'''.
|}
|}
''3. Option 3''
''3. Option 3''
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| <strong>Outcome</strong>
| <strong>Outcome</strong>
|-
|-
| Find odds and ends, including a magical item.
| Gain a piece of random equipment.
|}
|}
   
   
== Trivia ==
== Trivia ==
This event is triggered by a hero with [[Stat#Poet|poet]] or [[Stat#Bookish|bookish]] >=60.  
This event is triggered by a hero with [[Stat#Poet|poet]] or [[Stat#Bookish|bookish]] >=60.
The answers to the riddles change depending on various character aspects.
 
The answers to the riddles change greatly depending on various character aspects.


== Images ==
== Images ==

Latest revision as of 12:05, 31 January 2021

Lockwords
Lockwords1.png
Author
Douglas Austin
Event type
Arrive at hostile site

The party try to solve a riddle in order to open a magical, locked box.

Choices

1. Option 1

2. Option 2

3. Option 3

Trivia

This event is triggered by a hero with poet or bookish >=60.

The answers to the riddles change greatly depending on various character aspects.

Images