Lockwords
From Wildermyth Wiki
Lockwords |
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Author |
Douglas Austin |
Event type |
Arrive at hostile site |
The party try to solve a riddle in order to open a magical, locked box.
Choices
1. Option 1
Outcome Find +1d3 heartwoods, ingots, OR hides.
2. Option 2
Outcome Gain +1d3 legacy points.
3. Option 3
Outcome Gain a piece of random equipment.
Trivia
This event is triggered by a hero with poet or bookish >=60.
The answers to the riddles change greatly depending on various character aspects.