Difference between revisions of "Sneakthief"
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(Stat modifications only last for the combat) |
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| <strong>Outcome</strong> | | <strong>Outcome</strong> | ||
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| '''Success''': Begin combat with {{Courage}}.<br />'''Failure''': The hero | | '''Success''': Begin combat with {{Courage}}.<br />'''Failure''': The hero gets a temporary '''-15 melee accuracy''' and '''-15 ranged accuracy''', and the battle begins with {{Dismay}}. | ||
|} | |} | ||
''2. "Hmph. I'm going to need backup."'' | ''2. "Hmph. I'm going to need backup."'' | ||
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| <strong>Outcome</strong> | | <strong>Outcome</strong> | ||
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| The hero | | The hero gets a temporary '''-15 melee accuracy''' and '''-15 ranged accuracy''', and the battle begins as normal. | ||
|} | |} | ||
Revision as of 14:07, 24 June 2021
Sneakthief |
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Author |
Anne Austin |
Event type |
Arrive at hostile site |
One of the heroes loses their lucky coin prior to starting an assault.
Choices
1. Nice try. Come here!
Outcome Success: Begin combat with Courage (all party members gain +2 damage/potency for 3 turns).
Failure: The hero gets a temporary -15 melee accuracy and -15 ranged accuracy, and the battle begins with Dismay (all foes gain +1 hitpoint to start the mission).
2. "Hmph. I'm going to need backup."
Outcome The hero gets a temporary -15 melee accuracy and -15 ranged accuracy, and the battle begins as normal.
No matter which option is chosen, the heroes get another choice:
Outcome |
The player can decide which hero gets the Critter as a pet, or if they set the critter free. |