From Wildermyth Wiki
|Arrive at hostile site|
One of the heroes loses their lucky coin prior to starting an assault.
Nice try. Come here!
Outcome Success: Begin combat with Courage (all party members gain +2 damage/potency for 3 turns).
Failure: The hero gets a temporary -15 melee accuracy and -15 ranged accuracy, and the battle begins with Dismay (all foes gain +1 hitpoint to start the mission).
2. "Hmph. I'm going to need backup."
Outcome The hero gets a temporary -15 melee accuracy and -15 ranged accuracy, and the battle begins as normal.
No matter which option is chosen, the heroes get another choice:
|The player can decide which hero gets the Critter as a pet, or if they set the critter free.|
target (required) Score: max(GREEDY,LEADER,SNARK,HOTHEAD,LONER) >= 80 Test: LEVEL >= 2 Eligible for Theme: petCritter Eligible for Theme Piece: critter ship (required) Score: SHIP_WITH.target >= 1 Eligible for Theme: petCritter Eligible for Theme Piece: critter target2 (optional) target3 (optional)
See Targets and scoring guide for help with role names and scoring.