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| collected messages from the discord lore channel as they include comments from devs about their interpretation of the lore.
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| == x ==
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| NateAustin
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| —
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| 01.03.2019
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| Here's some real old stuff I wrote, way back when.
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| Heroic Death:
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| http://yonderinglands.blogspot.com/2014/08/heroic-death.html
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| Zinylle:
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| http://yonderinglands.blogspot.com/2014/08/the-eyes-of-zinylle.html
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| http://yonderinglands.blogspot.com/2014/08/zinylle.html
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| Elmnic Wolfhue:
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| http://yonderinglands.blogspot.com/2014/08/curses.html
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| http://yonderinglands.blogspot.com/2014/08/elmnic-wolfhue.html
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| Steelhorns:
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| http://yonderinglands.blogspot.com/2014/08/steelhorns-is-that-you.html
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| Heroic Death
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| I'm knocked to the stone floor of the cavern by the clacking claws. My bow is broken, so is my leg, and my shoulder is torn. I'd really pref...
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| The Eyes of Zinylle
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| Zinylle was a promising warrior. On her third battle, she was splashed in the face with the acidic venom of a Thrixl, and blinded. Even blin...
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| Zinylle
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| (See this post for story.) The idea is that I illustrate these as a way of forcing myself to do character concepts, which in turn w...
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| Bild
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| Curses
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| Elmnic Wolfhue of Ogergin's Crossing faces down the last beast, as his comrades circle behind it. Suddenly it lunges, and its jaws tear at h...
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| Elmnic Wolfhue
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| Get like half a dozen more of these guys together and they'll summon Captain Planet. PS- In case anyone cares about this kind of th...
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| Bild
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| This channel is for fiction and lore set in the Yondering Lands, bring your stories!
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| == x ==
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| PocketLocket
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| —
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| 08.03.2019
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| Soooo what's the story behind our oh-so infamous gorgons? If we may know that is, understandable if the story is best saved for ingame experience. I feel as if they may be one of the more iconic threats simply due to their presence in the tutorial and their general Lovecraftian asthetic. Well just had my team mutilated by the deepest, feeling a lilttle like the cult/cosmic horror vibe might be a trend among the various foes of the yonderinglands.
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| NateAustin
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| 08.03.2019
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| Here's some old lore, written back when "research" was a thing we wanted in the game. It gives a bit of flavor. https://wildermyth.com/wiki/index.php?title=Gorgon_Lore
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| index.php%3Ftitle%3DGorgon_Lore
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| PocketLocket
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| —
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| 08.03.2019
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| oooooo now that is interesting, not only the gorgon entry on the wiki but out of curiosity for the other entities I discovered the thrixl..... That led to the discovery of the "Draegon" and a Gorgon queen?!? Sounds like the universe may have deeper stories to uncover 😋
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| == x ==
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| Dakede
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| 23.05.2019
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| Is Amdina Night actually part of the lore/fiction in the game or this would be where the legacy option for a hero not be playable comes in?
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| Bild
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| NateAustin
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| —
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| 23.05.2019
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| Right now it's a randomly generated legend, we do that in a few places. It would be fun to hook those up to legacy heroes somehow but we haven't done that yet.
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| == x ==
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| Magero
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| —
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| 13.06.2019
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| So, the fellow posts are the fiction I was planning to submit to the writing contest. Unfortunately, I badly understood the limit of the discord post. It wasn't a 2000 words limit but a 2000 characters limit. So, I'm out for the contest coz' I've absolutely 0 motivation to scrap down the story I took 2 days to come up with.
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| Please, be a bit indlugent with my grammar, english is not my native language. So, enjoy !
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| (As a reminder, the theme for the writing contest was : Sacrifice)
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| -------------------------------------------------------------------------------
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| « Victory belongs to the one who is ready to make many sacrifices to achieve it. He must be ready to sacrifice everything, even his own happiness. »
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| These words, Dulahan had heard them all too often from his late father who, in the past, delivered the lands from the plague that was incarnated in the form of a Drauven horde. These words resonated in his mind as he prepared to enter a dark and deep cave with his fellow companions. It had been several months since the Morthagi had "woken up" thanks to the call of the Great Matron. Dulahan, proud descendant of the hero who pushed back the Drauven horde, could not remain idle and, without delay, formed a group composed of the sons and daughters of the former heroes who accompanied his father during his noble quest. During his journey to occipitate the Great Matron, which would end the Morthagi's awakening and save the lands, Dulahan had heard of a cave that would allow him and his companions to find a power powerful enough to accomplish their quest.
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| Among them was Eurydice, a lovely and flamboyant young woman who had inherited the sacred and burning fire from her late mother. Her presence alone radiated a warm and reassuring atmosphere in the group despite the fact that the number of Morthagi waking up kept growing, causing chaos and panic among the populace. Dulahan was deeply in love with her and, already, he saw himself succeeding in his perilous quest and founding a home with her. To his delight, Eurydice shared the same feelings and it is with love pleasure that on a warm summer night, she consented to their hearts burning in unison in a passionate embrace.
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| The cave was cold, dark, the gaze drowned in the darkness of the latter. Dulahan and his companions shuddered with every step. Their souls trembled but so did their bodies too. They felt that with each step, they were sinking deeper and deeper into increasingly icy depths. The torches themselves seemed to be shivering.
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| Suddenly, a deep and cavernous voice was heard.
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| « Ô, you who have descended into these dark and unknown depths, what is the purpose of your quest ? »
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| Dumbfounded, the group answered nothing. Eurydice then waved her torch towards the direction from which the voice seemed to come. However even if she stimulated and strengthened the flame of the torch with the will and fire of her soul, the latter illuminated only a tiny part of a dark abyss that had suddenly appeared behind the altar. She shuddered and stepped back several steps to get closer to Dulahan.
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| They drew their weapons and the voice answered them.
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| « Ô, you who have descended so deeply under the earth, know that I know your intentions but I ask you again: what is the purpose of your quest ? »
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| Recalling his father's past exploits, Dulahan took his courage with both hands and spoke out.
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| « We seek to defeat the Great Matron to save our lands from the threat of the Morthagi. »
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| « So, you came here to get more power, didn't you? » replied the cave.
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| « Our intentions are just and noble, we want to save our kind and we believe that the power contained in this cave would allow us to accomplish this quest ! »
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| « Ô, ignorant and naive mortals, the search for power is never innocent and on its way is strewn by the blood of the sacrificed loved ones who had to give their lives to those who sought it. Thus, they became forever the shadows of those who obtained power, accompanying them forever in their glory but also in their misery. And thus, solitude was their fate even if they were not really alone. »
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| Suddenly, a violent gust from the disturbing abysses behind the altar struck the group. The torches went out and darkness invaded the room. Dulahan grabbed Eurydice's hand and held it tightly. Its natural warmth invigorated him.
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| « Hold hands ! Hold hands ! Don't let them go ! This will prevent us from getting lost in this darkness ! »
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| The cavernous voice continued her speech in a compelling and solemn tone.
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| « Ô, you who seek power, who among you would be willing to make the sacrifice necessary to obtain it ? Who would be strong enough to carry this burden all his life ? WHO ? »
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| These lasts words echoed and the cave began to tremble from all sides. A real storm seemed to be unfolding in the room even if they were several kilometres below the surface ! Dulahan's companions were afraid and no one dared to answer the voice. Several minutes passed and Dulahan remembered what his father said. He shook Eurydice's hand tightly, having one last thought for her and, thinking that his answer would lead him to death as the voice implied, he answered.
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| « ME ! I'M READY TO SACRIFICE MYSELF FOR OUR CAUSE ! »
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| The voice then answered one last time.
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| « So be it, your courage is brave and your sacrifice will be respected. »
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| With these words, the storm stopped but the darkness remained. Dulahan thought he was going to die and he expected it to happen at any moment. The group remained still in the dark for several minutes, waiting for the next words of this deep voice. But nothing came. So, they decided to go up to the surface and continue to hold hands because unfortunately, they no longer had enough material to light the torches again.
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| They struggled to get to the surface, groping to avoid missing a step or bumping into the walls. Dulahan held Eurydice's hand tightly to not lose it. The road was long and difficult, only the spirit and flamboyant aura that Eurydice emitted allowed Dulahan not to collapse from fatigue. Finally, they felt a small gust of wind coming from the entrance of the cave. Dulahan and his companions let out a sigh of joy. They hurried out of the cave.
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| All of his companions went out first, rejoicing to see the sun's rays again and to feel the warmth of summer on their bodies. Dulahan then came out and then....
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| It was like a light breeze sweeping the leaves in autumn. The feeling of touch between his hand and that of his beloved one disappeared instantly. Dulahan turned around hastily, believing that Eurydice had fallen or something had happened to her, but he saw nothing. However, he still felt the warm diffused by Eurydice's inner flame, he still felt it as warm and reassuring as ever, but she was still not visible to his eyes.
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| Dulahan turned to his companions, stunned. The latter became petrified with terror and together they rushed towards the entrance of the cave, calling loudly the name of Eurydice.
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| There was no answer. For many minutes, a deathly silence reigned over them. Warm tears began to flow down Dulahan's cheeks as his companions took their heads in their hands, filled with despair and sadness at Eurydice's loss.
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| Tears flowed down Dulahan's cheeks. And then, delicately, they went away as if a gentle warm hand had taken them away. Dulahan believed he could actually feel the contact of a delicate hand on his cheek drying his tears. Confused, he tried to remember the words of the cavernous voice and...Strangely...those of his father.
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| And finally, everything seemed clearer to him.
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| Eurydice was no longer there, but she was also still there. From now on, she would be constantly present at his side. Like a shadow following him for all eternity. A shadow emanating a deep love, stronger than the hottest fire. The cave had demanded a sacrifice and in return, Dulahan felt empowered even more. He felt a new magic and bubbling power gradually spreading throughout his being. He now truly felt able to complete his quest. And, even if he was never really alone because because he was always accompanied by his fellow companions, today, in his heart, mind and soul, he was really no longer alone because his soul would forever remain bound to his beloved. Eternally together. A single stronger shadow, a single more ardent sacred fire. A true sacrifice to achieve a greater goal for a greater cause than his own happyness.
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| -------------------------------------------------------------------------------
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| Do not hesitate to share your thoughts about it.
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| Magero
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| —
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| 13.06.2019
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| The story has been invented to be gameplay-lore-possible because one of the "reward" of the contest was to be able to "design"/write the lore of an object/item. And in my imagination, I was thinking about an "object"/artefact you can't let go but that is very powerful : The shadow/spirit of a deceased companion you sacrified (thru an event) or lost during a fight, "fused" with your shadow/spirit. Thus, granting you powerfull bonuses. If you "willingly" sacrified your companion for the greater good, you obtain more powerfull bonuses, if he died before that, you obtain moderate bonuses. I don't know, I'm not qualified AT ALL as a gamedesigner or writer, or anything else associated but I tought it was "cool" since the game let you "write"/"live" your own epic journey ^^
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| NateAustin
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| 13.06.2019
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| @Magero This is super cool, thanks for sharing it!
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| == x ==
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| NateAustin
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| 25.10.2019
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| sure ok.
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| yeah we use reaction shots a fair bit. Dunno.
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| doubt
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| 25.10.2019
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| I think it is fine btw
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| to be not helpful at all. 😉
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| NateAustin
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| 25.10.2019
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| heheh
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| writing is hard! I don't do much of our writing myself.
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| == x ==
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| TamTroll
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| 25.10.2019
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| So Gorgon lore question if i may be so bold: Can just any infected creature spread the infection to other animals? Or does it specifically need to be higher-level True-Gorgons to spread it?
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|
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| I ask because the idea of wildermyth Gorgons in a pathfinder game has been running around in my head since last night.
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| NateAustin
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| 25.10.2019
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| oooh. I think canonically only True Gorgons can, but I don't know that we ever completely nailed it down. What do you think @douglas ?
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| douglas
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| 25.10.2019
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| Yeah, the way I always thought of it was the True Gorgons themselves would have to plant each specific seed, creature by creature. Which sounds like a lot of work! But it's better for all of us, let's be honest. I don't think it needs to be one way or the other, but I prefer the more labor-intensive version for our world, simply because we have small territories that would become absolutely overrun if it was like a disease that spread passively. For a tabletop RPG, maybe you want to have a more endless and overwhelming supply of monsters, and less ultra-dangerous "True Gorgons" running around, so it would make sense to alter the rules somewhat.
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|
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| In any case, think it can be done either way, and perhaps we'll break our own rule later at some point, hehe...
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| TamTroll
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| 25.10.2019
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| think having true gorgons be the only ones to do it in an rpg makes sense too. means the players could encounter some infested hogs or whatnot without worry of becoming infected themselves
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| NateAustin
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| 25.10.2019
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| yeah. If you end up making stat blocks, you should share them on here 😄 I'd love to see them
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| == x ==
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| Foolproof
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| —
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| 17.11.2019
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| What's the philosophy of deciding whose names to hard-code and whose to randomly generate? e.x. the Enduring from Enduring War and the founder of the Library of Light have random names, but the Oldwane family from Humble Ends, Nan from Another Time, and Troygan the Enchanger are pre-determined
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| NateAustin
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| 17.11.2019
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| Whatever the writer prefers, mostly. @douglas
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| douglas
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| 17.11.2019
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| Troygan is because his name is in the title. Nan... I forget why. Maybe because it's weird if he's named "Rusty" or something. Wanted the character to be kind of simple and anachronistic in a way... Oldwane was because again, randomized names can sometimes be a bit goofy, and/or there is a chance of no lastname, which would be a problem. Oh, and also, I wanted to use the name in the item name.
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|
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| basically there are times generated names can't be inserted into parts of the game, and there are places where the character/circumstance kind of wants to have a certain flavor of name, and we don't have banks of "Serious Wizard" names. Yet.
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| == x ==
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| _RaZeR_
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| —
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| 04.12.2019
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| The pantheon of gods of wildermyth contains only animal-ish gods in it?
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| Or there's somekind of human-ish gods in it? Or any other kind of gods than animals? Demigods? Or powerful spirits?Or anything? I mean already we have: Crow, Bear, Wolf, Frog, Somekind of spirits which are everywhere, Mo Atona, Ulstryx(he's octopus for me xd), Minotaur(aka Horn, cuz "Mark of the Horn"), Rat, Hawk and im not sure about Child of the Hills ability and who from u get it. all of them are animals for some reason.
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| Really interested in that part of lore.
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| NateAustin
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| 04.12.2019
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| Tree, Hill, plant, gem, fire, water/river all have presences too... I'll let @douglas speak to humanesque gods and spirits specifically, except to say, wouldn't it be cool if some day your heroes could fill that role?
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| _RaZeR_
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| —
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| 04.12.2019
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| x_x
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| Victor Reinhardt
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| 04.12.2019
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| That blew my minddddd
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| TamTroll
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| 04.12.2019
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| kinda thought some of those, such as hill, fire, wood, etc. were more spirits then gods.
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| _RaZeR_
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| —
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| 04.12.2019
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| so the right question is:
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| What is GOD in wildermyth and how he's working?
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| Foolproof
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| —
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| 04.12.2019
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| afaik Mo-Atona and Lochias are the only gods actually confirmed as gods. Lots of spirits and miscellaneous mystical beings
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| _RaZeR_
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| —
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| 04.12.2019
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| we need to wait for Douglas guys
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| == x ==
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| _RaZeR_
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| —
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| 04.12.2019
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| If we're talking like that
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| True Gorgons are somekind of spirits aswell
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| TamTroll
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| 04.12.2019
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| kinda see them more as either living disease/infection, or just some kind of powerful animal. don't seem very mystical to me. granted it's been awhile since i've seen the Gorgon boss-monster.
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| _RaZeR_
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| —
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| 04.12.2019
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| if we'll look at Gorgon boss
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| it's kinda badass
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| and their equipment is kinda ancient
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| TamTroll
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| 04.12.2019
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| can't say. can't remember them 😛
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| _RaZeR_
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| —
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| 04.12.2019
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| xd
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| Also Ulstryxs Spear which is water-enchanted does looks like it's something powerful and it was created as artefact for purpose we cant know
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| Victor Reinhardt
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| —
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| 04.12.2019
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| I always thought that Gorgons were reminiscent of some Lovecraftian creatures. Beings from some other dimension or plane that brought their disease with them, and began infecting the wildlife. Ulystryx's spear wouldn't make much sense being wielded by a spirit or living disease, but some sort of other-dimensional being would use weapons, right? Just a thought.
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| TamTroll
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| 04.12.2019
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| is it really his spear? thought it was just an ancient spear.
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| Foolproof
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| —
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| 04.12.2019
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| I think the spear is just an ancient spear with some historical/spiritual significance to the gorgons. It's his in the sense that he takes it if you don't, but it wasn't made for him specifically
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| Feral
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| 04.12.2019
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| The Gone Ox has some insight into how the corrupted creatures feel about no longer being corrupted. But while under the corruption, I wonder if it takes them over, like a madness, and they don't have any other choice.
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| douglas
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| 04.12.2019
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| Hmmmmm. It's complicated, I guess, the gods and un-gods, the beliefs, traditions, etc. We angled pretty strongly for a folk-tale style, where there's this intersection of The Old Gods, the natural gods, the spirits, and the tall tales. You can imagine something akin to the layering that has happened in Earth history, as far as religions go, where some beliefs and deities survive, either in modified or in complete form from one civilization to the next. I think as a fan of folklore and storytelling, I enjoy the ambiguity this creates, and think that contradictions are exactly where gods like to live.
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|
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| With that being said, so far we're working with the godbeast Mo-Atona and the sort of defunct (it's basically implied) wolfgod Lochias. These aren't necessarily deities of anyone's pantheon, at this point. They might be survivors of a pantheon no one remembers. Mo-Atona may have her devotees somewhere, but I think she's not likely to care. Lochias once had people walking his myth around (and he cared so much, guys). Beyond that, it's intentionally difficult to parse what is a god, what is a spirit, and what maybe is the difference between those two ideas? The word god is a tricky one to ascribe to things, because it tends to come with some authority... Perhaps we'll tackle it more moving forward.
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|
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| I've been heavily influenced by the work of the late, honored, great Terry Pratchett, if that helps understand some of how I think of gods. Small Gods is maybe my favorite book of his, and is a great read regardless of this conversation. Other influences in this area pertinent to Wildermyth are probably Hayao Miyazaki, Tolkien, and various poets, pop-culture, and folklore (as previously mentioned).
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|
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| It's interesting, we don't specifically have any humanish gods yet. I have a feeling they're on their way. Whether that's through monsters, or stories, or whatever else.
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| Ultimately, in all aspects of the game, I feel we've always been flexible, ready to sort of tell the next story, whatever that might be, and weave it in. We've purposely avoided rigid objective truths in favor of more supple subjective beliefs. It's a little bit of a cheat, maybe, but it feels more real to me, since I don't think we can accurately deliver truth in any reality. The point is that this culture and that culture will bring their stories to the fire, and those might mix or not, but they both legitimately exist.
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|
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| So... I apologize. This was way too long.
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| One thing I'm making a concerted effort to do is to bring more specific ideas into the world, of what folklores or traditions might exist. What I'm working on currently (rework of the Nostalgic hook) is a good example:
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| Bild
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| == x ==
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| _RaZeR_
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| —
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| 04.12.2019
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| @Foolproof there's actually a sprite of ulstryx with that spear in gamefiles. So, knowing guardian is somekind of gorgon and he defended spear, gorgons sure knew about spear and they needed it, as they trying to stop you from retreating with all their infected units. Also the gate is in "gorgonian" style. And cuz of that, for me, Gorgons ain't just ancient creatures and that spear isn't just a spear with historical significance.
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| (Thanks Douglas for reply)
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| Foolproof
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| —
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| 04.12.2019
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| Right, ulstryx ends up with the spear if you fail the mission to recover it. In that case, he has it during the final battle. Unpuzzling the Puzzle explains that ulstryx and his followers want to find the spear to use it as a symbol to unite all the gorgons against the rest of the world. I’m guessing it’s the same idea as the Siege of Antioch in the 11th century, where a monk found a spear he claimed was an ancient Christian relic, and the spear inspired the crusaders to break the siege and take Antioch. It’s more about what the spear represents than the actual, physical object.
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| == x ==
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| Foolproof
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| —
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| 09.12.2019
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| Is there any lore or general plans for Netherflare? It's only really mentioned in the Dark Curiosity event and all we really know about it is that there are Leechlords and Lostlings living there, and that it has a "flaming maw." We want to use it as part of a villain story, is there anything we explicitly should or shouldn't do with it? Should we treat it as hell, or like a Mordor-ish homeland for the concept of "Evil," or like an immaterial spirit world?
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| NateAustin
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| —
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| 09.12.2019
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| @douglas
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| douglas
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| —
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| 09.12.2019
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| Yeah, I would say thinking of it as an analogue for hell is generally fine. Or I might call it more of a fae-hell.
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|
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| Leechlords is probably more of a colloquialism for something the mortals in the event really can't explain, while Lostlings are meant to inhabit the role of anything from faeries to devils. Like a lot of the lore, it's meant to be sort of expansive, and there's tons of room to imagine within it. A lot of that is because it's being viewed through the lens of what the humans in this world can know of it, which is not a lot. (Perhaps this sounds like a cop-out, but it feels important to me that each folktale can recast, or subtly recolor the character/geography/hierarchies of the creatures and lands they deal with.)
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|
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| Ultimately, yeah, I think of it as a faerie realm where shadows and monsters live, and also devilish evils, and perhaps more than a few lost souls who took wrong turns at some point. I wouldn't suppose it to be organized in any overarching way, though you might have "Leechlords" and Queens of Shadow, etc., and they might create armies, or lead great efforts at one point or another to reach the standard world. (Standard world?)
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| Anyway, it seems like the only place you'll find stuff that is pure Evil, but I wouldn't limit it to only those beings. I wouldn't say it's totes on fire, either. There's probably Different Things and regional differentiation...
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| _RaZeR_
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| —
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| 09.12.2019
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| physical world probably? xd
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| Foolproof
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| —
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| 09.12.2019
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| Awesome, thanks. Just wanted to make sure our interpretation fits within the canon lore of Wildermyth (insofar as that's a thing) and that we aren't trying to explain things that can't/shouldn't be outright explained
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| douglas
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| —
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| 09.12.2019
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| Cool! Thank you!
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| == x ==
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| Catfish Waterdancer
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| —
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| 31.12.2019
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| I'm new to WIldermyth (well, 68 hours new) and it's fascinating that there are 5+ intelligent races that have developed on a planet alongside each other to the point of establishing distinct cultures, technologies (?) and beliefs. It's almost as if the planet sits on a conjunction or nexus of alternate universes where the races exist alongside each other. I'd be curious if there might be an area where they all coexist in peace - except their respective 'Gods' don't approve and do their best to tear the settlement apart. It would lend itself to having a party with mixed races as your team.
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| douglas
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| —
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| 01.01.2020
| |
| I think such a reality is certainly possible, but is currently quite far from the stories we're focused on telling. I think while there are these multiple intelligent species, there is an essential incompatibility to them that makes peaceful coexistence a long shot in most cases. Leaving each other alone is the most viable peace we tend to explore... for now. There are one-off cases where, for instance if one species is threatening multiple others in a drastic way as in the Ulstryx campaign, you do see mutual survival becoming a strategy for the threatened monster species and humanity.
| |
|
| |
| All that being said, I think of different playthroughs of the game as representing different versions of reality, different tellings of a story. The rules and "canon" can change from game to game, as they would from one version of a myth to another. So imagining a world where the different species live in some sense of harmony is absolutely valid. I don't know if we'll write it, but I don't think others should be afraid to.
| |
| == x ==
| |
| Catfish Waterdancer
| |
| —
| |
| 02.01.2020
| |
| I think the possibility of there being an instance where a member of another race wishes to become part of the team would present a unique opportunity to expound upon a different philosophy and worldview. For a single campaign, of course - you could remove the possibility of he/she/they becoming a legacy character.
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| douglas
| |
| —
| |
| 07.01.2020
| |
| Yeah, I think it's great for one-off situations/individuals. Makes a lot of sense for specific Villains/Campaigns where the writing can account for that character's presence. Getting that monster character into the generic events would be a lot trickier. But yeah, I think it's super interesting to get those outliers from the other species that have enough in common with you or are eccentric enough to interact with you and bring with them various pieces of lore or insight.
| |
|
| |
| == x ==
| |
| Catfish Waterdancer
| |
| —
| |
| 06.02.2020
| |
| This is a work in progress. Herewith, the next three chapters.
| |
| Dateityp des Anhangs: acrobat
| |
| The_Collective_Art_Versus_Science456.pdf
| |
| 195.56 KB
| |
| douglas
| |
| —
| |
| 07.02.2020
| |
| That's a lot of fun! I find the action of the initiation super compelling. Love how you imagine the magic working, the concept of asking the soil to move, showing patience. Feels very Wildermyth, but with plenty of unique interpretation which is great to read. The paragraph where Sal's considering the star-myths feels designed just to intrigue and excite me, haha. Tons of good stuff. Thank you!
| |
| == x ==
| |
| TamTroll
| |
| —
| |
| 10.02.2020
| |
| So is there a reason that Humans don't seem to go traditionally Gorganoid like animals do? Or do Gorgons just give them a higher dose of the infection so they turn to stone faster?
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| douglas
| |
| —
| |
| 11.02.2020
| |
| Good question. Where I'm at currently on this is that the human brain is much more complex and reasoning than the animal brain, and so they don't become (or don't reliably become) suggestible under the Gorgon influence. This makes a corrupted human basically useless to a Gorgon (on top of being quite dangerous), which is why, yes, I'd say the dosage or even delivery method of the Gorgon corruption is intentionally made more deadly for humans than for animals. May reexamine this later.
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| TamTroll
| |
| —
| |
| 11.02.2020
| |
| and what about animals that turn to statues? Is that a higher dose thing? or will all infected animals eventually turn completely to stone?
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| douglas
| |
| —
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| 11.02.2020
| |
| I think it's an eventuality that they'll all turn to stone, or else tear themselves apart as the associated madness becomes more violent and consuming.
| |
| == x ==
| |
| PatrickBelanger
| |
| —
| |
| 16.02.2020
| |
| This is so cool! I haven't tried Pathfinder yet, but I love seeing players using Wildermyth for DnD related things. Lore all looks good as far as I can see (though Nate and Doug definitely have a better idea of that)
| |
| NateAustin
| |
| —
| |
| 16.02.2020
| |
| Awesome, this looks pretty thorough and true to the spirit. I haven't played pathfinder but the numbers seem basically reasonable to me 🙂 Fun stuff!
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| douglas
| |
| —
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| 16.02.2020
| |
| Yeah, that's awesome! Never played pathfinder either, but it makes me think about how I would add these creatures to a D&D game. This captures, as nate said, the spirit (and really, the form and function) of the Gorgonoids really well.
| |
| == x ==
| |
| Catfish Waterdancer
| |
| —
| |
| 19.02.2020
| |
| Here are the next three chapters. Some members have anagrammed cameos (Phrum, Eraina, Fofoprolo.)
| |
| Dateityp des Anhangs: acrobat
| |
| The_Collective_Art_Versus_Science789.pdf
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| 170.75 KB
| |
| douglas
| |
| —
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| 24.02.2020
| |
| Another enjoyable entry! Thanks for writing. The Morthagi perspective at the beginning certainly drew me in. Found myself sympathizing with its concerns, which was really cool to feel. As always, love seeing how you put your twist on this world and these creatures, and adapt it to prose : )
| |
| == x ==
| |
| Baconside (She/Her)
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| —
| |
| 24.02.2020
| |
| So, are the Thrixl.... I assume their home habitat is more of caves. But, from what I can gather, they seem to have a want for emotions and passion. I'm thinking of playing around with that to make a story.
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|
| |
| Currently the idea I am spinning around in my head is based on this in-fiction line:
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|
| |
| "And they hold the power to turn the imagined into truth..."
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|
| |
| Would a possible plot be that an Thrixl invasion would begin to get the necessary... 'food' so they can 'think' a god into existence?
| |
| Honestly I am thinking about how AD&D Beholders tend to go to sleep then create via imagination their nightmares. Would that lil bit be a fair comparisson?
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| NateAustin
| |
| —
| |
| 24.02.2020
| |
| yeah that sounds thrixl AF.
| |
| re beholders - yeah, that makes sense, but I think the thrixl are more intentional with it, they use it to craft what they want, for whatever purposes.
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| Baconside (She/Her)
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| —
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| 24.02.2020
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| Gotcha, so they won't think up anything by accident.
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| NateAustin
| |
| —
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| 24.02.2020
| |
| hmm
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| I mean that does sound fun too
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| heheh I'm not really the lorekeeper around here
| |
| == x ==
| |
| TamTroll
| |
| —
| |
| 24.02.2020
| |
| there was one other monster you might want to look too... hang on one sec
| |
| the Kuo Toa. you can see a small video on them by looking up " (Animated DM) Kuo Toa D&D " on youtube and looking for Zee Bashew. Basically when one of them dies and they believe in something enough, there's a chance they'll spontaneously create an infant god, that grows stronger the more Kuo Toa see it, beleive in it, and die with it in their thoughts.
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| might be able to get some ideas from that
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| douglas
| |
| —
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| 24.02.2020
| |
| Yeah! To give my take, I think there's plenty of potential for accidents in the Thrixl dreamspace/funzone/operatic reality/etc. In fact, the campaign that will come out for Thrixl eventually involves an accident at its inception, I would say. I really like the idea of Thrixl imagining a god for themselves. I enjoy what that implies about what led them there, why they feel it is the next step for them, etc. However, if it is more accidental, there's probably tons of interesting reasons why that would spring from a Thrixl mind, and I'd love to hear what you'd come up with.
| |
|
| |
| Thrixl should feel really malleable as a storyteller, I hope. They can craft solutions, but another way I might think of it is that they'd change the problem to fit their solution. Beyond that, I think we could think of them as even more imaginative than humans, in terms of what they see as possible, while being, for strange inhuman reasons, less individualistic and more collectivist by nature (in ways that don't make sense, even in very collectivist human societies).
| |
|
| |
| But the principle thing I would say when working with any of our lore is just, like, I don't know. Have fun. Break rules. We like to keep things vague so there's plenty of room to explore stories that cast anyone--Gorgons, Deepists, Thrixl, Drauven, Morthagi--in roles they don't fill by default.
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| TamTroll
| |
| —
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| 24.02.2020
| |
| i could totally see a hypothetical Thrixl god that is IS the dreamspace / hive-mind they share. It's not even a really physical entity, just their little shared mind thing that came to life or something. like they started thinking together, and then their thinking together became alive. and now they think together in it's body or something
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| Baconside (She/Her)
| |
| —
| |
| 24.02.2020
| |
| Oh! I have a few ideas on what. A lot of them have to do with Thrixl and maybe them thinking 'bonding' is the next step to becoming more 'whole.' To my head-canon, the Thrixl have an alien mindset that they should embrace, but due to being an outlier they think they have to conform to the other races way of thinking.
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|
| |
| The first step? Trying to feel the emotions humanoids love so much. Gorgons want a home to feel safe in. Deepists want to be loved by the god they worship. Drauven have close knit bonds and pride with family. Morthagi have a purpose. And humans have all of that.
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|
| |
| Thrixl to me on the other hand, they want to advance. For the betterment of the whole, which is why they will willingly risk themselves for the hive and the greater purpose. Their combined knowledge lets them see what could possibly be ahead. But, this collective type of thinking has them feeling strange. Alien. Why do the other races scream and get angry when one of their own passes away, when it was simply an exchange of knowledge (to them?)
| |
| I just need to figure out Scratchpad <w>
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| TamTroll
| |
| —
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| 24.02.2020
| |
| When a human dies, their mind goes away. When a Thrixl dies, their mind just floats around in the collective consciousness without a physical body for awhile. Probably either being re-born into a new body eventually, or just merging with the background thoughts over time.
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| Baconside (She/Her)
| |
| —
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| 24.02.2020
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| Dang. Thats brilliant ^u^
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| douglas
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| —
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| 24.02.2020
| |
| Urg. You guys should write the canon 😅
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| Baconside (She/Her)
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| —
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| 24.02.2020
| |
| Pfff. Thanks >w> We wouldn't of come up with this stuff without you and your team setting up a great world to work in.
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| douglas
| |
| —
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| 24.02.2020
| |
| Haha, appreciate it. Naw, yeah, it's all very collaborative. One of the thoughts that obsesses me, and how I prefer to explain legacy heroes and marked changes in the tone or methods of group of monsters or heroes, is that this whole world is comprised of multiple continuums, basically a spectrum of realities reflecting all the range and potential of myths getting told different ways by different people. So anyway, it's very exciting and interesting to hear your cool ideas!
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|
| |
| == x ==
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| TamTroll
| |
| —
| |
| 24.02.2020
| |
| So hmmm... One dimention is a point. Two is a flat plane, three is depth, fourth is time, fifth is an alternate timeline by changing the past, sixth is jumping between those timelines, seventh is every possible timeline... Wildermyth exists in the Seventh Dimention. Confirmed.
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| douglas
| |
| —
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| 24.02.2020
| |
| haha, that's awesome
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| TamTroll
| |
| —
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| 24.02.2020
| |
| Possibly eighth, which is a completely different set of possible timelines set as a result of a different organization of matter after the big-bang. hard to tell.
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| douglas
| |
| —
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| 24.02.2020
| |
| I'll be thinking about that for a while, now
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| TamTroll
| |
| —
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| 24.02.2020
| |
| just look up "ice age in 4-D " that's where i got all that information sevral years ago 😛
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| == x ==
| |
| Disciple of the Thrixl
| |
| —
| |
| 08.03.2020
| |
| Thrixl honestly have to be my favourite enemy faction. Dreams are emotional, poignant, frightening and hopeful, the private processing of subconsciousness done by intelligent and empathetic beings. They are also incredibly alien. Thrixl themselves are perhaps the most alien of the factions as a group of godlike beings with nebulous goals. A Gorgon's motives are at least understandable, to seek a silence that is eternal. Thrixl seem to create and judge life itself, literally toying with the fabric of reality. What are they after?
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|
| |
| (Don't mind me, just headcanon dumping some late night brain vomit.)
| |
|
| |
| I really like what someone said about the Thrixl being a hive mind, perhaps even many different dimensional hives with queens, either competing or coexisting. Each egg a queen produces might come from a stream of consciousness cut abruptly off as her mind drifts from subject to subject, her children manifesting from broken trains of thought over her daily musings and think tanks. If Thrixl were not a hive mind, maybe personality would form from the Queen's desire and emotion at the time.
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|
| |
| Thrixl have some seriously godlike powers if they can imagine anything into existence. Perhaps they haven't claimed what they are after because they all share some part of each other's thoughts and dreams, a collective mind cluttered and tormented with constant information overload (their mental processing could be far superior to any other species, but we're talking about millions of lizard bugs thinking and living all at once in a interconnected stream of consciousness). How can Thrixl feel passion if the mental buzz of brothers and sisters makes it hard to grasp it? Perhaps that's why they feed on emotions. It grounds them, like building a dream web in the overworld might bring them calm and focus through laying out their hazy narrative into a seamless whole.
| |
| == x ==
| |
| davea
| |
| —
| |
| 09.03.2020
| |
| What is the government structure? Nate posted in another channel that there aren't nobles. i am considering some campaign involving bandits, but it would help to know how towns would normally defend against bandits, or if there could be rebels.
| |
| NateAustin
| |
| —
| |
| 09.03.2020
| |
| You're definitely free to do what you want. We didn't want a strong central government, because then
| |
| a) why isn't this their problem?
| |
| b) do the heroes work for them?
| |
| c) what happens if the king is a jerk? how does that impact the player?
| |
|
| |
| We really just wanted the player to call the shots with a small number of heroes.
| |
|
| |
| Bandits - sure - it's a totally legit threat, that probably the lands (such as they are) would be badly equipped to deal with. I mean that's sorta what governments are for, right? and we just said we don't have one. That may be a reason we shy away from bandits in general, but certainly feel free to use them for your stories.
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| davea
| |
| —
| |
| 09.03.2020
| |
| thanks. what would a rebel be rebelling against? i was playing with the idea of incursions by one group of humans, which looks like rebels, but i can't figure out how the lore would treat that.
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| TamTroll
| |
| —
| |
| 09.03.2020
| |
| rival village / group of villages who just really don't like this village in particular? whole hatfeilds and the Mcoys kinda thing?
| |
| NateAustin
| |
| —
| |
| 09.03.2020
| |
| rebels - yeah doesn't really make a ton of sense with our lore. invading armies from elsewhere certainly could work though.
| |
| davea
| |
| —
| |
| 09.03.2020
| |
| Are there different countries from which other humans might invade?
| |
| I do like the Hatfield's idea
| |
| TamTroll
| |
| —
| |
| 09.03.2020
| |
| kinda get the feeling that countries / kingdoms just kind aren't a concept in the yondering lands. They kinda never got past the tribal stage, and quickly adapted "other tribes are people too" when they moved on to permanent villages.
| |
| annother continent or landmass maybe. something like raiders who come from a land with very few natural resources, so they need to go out and raid other settlements for it.
| |
| Victor Reinhardt
| |
| —
| |
| 09.03.2020
| |
| Another country with a much more warlike group of people that move into the yondering lands to raze them of resources could be interesting
| |
| Rizelea
| |
| —
| |
| 09.03.2020
| |
| they could go on a certain route that rather than raiding, they're invading due to certain reasons
| |
| can lead to an episode 2 if done properly wherein the heroes would go to the new continent
| |
| certain reasons can range from: a rebellion that failed, something bad is happening to their land, etc
| |
| Thad
| |
| —
| |
| 09.03.2020
| |
| Frost taken raiders pillaging bright sunny lands as for the cause of a creeping cold is consuming their land, killing their crops, stock, and families. As once sacred hunting grounds are filled with unimaginable beasts. Their raiding as a means to prepare a proper invasion. If done properly give the players a choice between extermination or to go and aid the raiders to save their land and stop them from raiding. Something like that. Love the idea
| |
|
| |
| == x ==
| |
| douglas
| |
| —
| |
| 10.03.2020
| |
| I do like the idea of explorers from over seas. Even if it's just a one-off event, and perhaps you can choose what your reaction will be, or what theirs will be, and guide the story the way you want it. Hmmm. Cool!
| |
| == x ==
| |
| Disciple of the Thrixl
| |
| —
| |
| 11.03.2020
| |
| Are there naming conventions for non-human species like Gorgon or Drauven? I'd assume Morthagi don't have the ability or desire to name, but I considered how I might go about naming a reoccurring Drauven character that could speak a limited human tongue if I ever get around to fleshing out my ideas for a campaign. If there really aren't any canon conventions, I felt "my name in your language roughly translates to ..." or a nickname might work.
| |
| I've been considering Dutch names or the name of a constellation for my Drauven fellow as well.
| |
|
| |
| TamTroll
| |
| —
| |
| 11.03.2020
| |
| i always figured their names were kinda just * incomprehensible screech *
| |
| NateAustin
| |
| —
| |
| 11.03.2020
| |
| We don't have strong canon for that, you can really go with anything you like. We do have a couple of examples of drauven talking so that's definitely on the table.
| |
| == x ==
| |
| Catfish Waterdancer
| |
| —
| |
| 11.03.2020
| |
| Aren't the Drauven drawings discovered in a cave that of a dragon, or dragon-like creature? Are the Drauven's ancestors saurian or draconian?
| |
| NateAustin
| |
| —
| |
| 11.03.2020
| |
| they will certainly tell you draconian.
| |
| it's how they see themselves
| |
| == x ==
| |
| Disciple of the Thrixl
| |
| —
| |
| 12.03.2020
| |
| That begs the question of how the general Drauven populace feels about birds evolving from dinosaurs, if they even knew that information. But since the group are quite elitist in general, it's fair to say that they merely respect the symbolism of birds yet strive to dominate the skies themselves. Birds could be beneath them, inspirational but lesser beings.
| |
| I also like the idea that all dragons in Wildermyth that aren't Thrixl are feathery bois to separate them from the traditional green, gold hoarding types. So possessing Draconian blood might be considered greater than that of extinct beasts and diminutive avians.
| |
| TamTroll
| |
| —
| |
| 12.03.2020
| |
| Drauven seem to be alright with birds. they got Terrorbirds and hawks on their team after all.
| |
| this just spoorts my theory that Avien life is a lot more present then Mammalian life is in the yondering lands. at least moreso then on earth.
| |
| gotta come up with some bird-like cattle or beasts of labor or something.
| |
| == x ==
| |
| Lightning
| |
| —
| |
| 12.03.2020
| |
| isnt it in the lore that the Thrixl attack the mind and soul? If so, I find it interesting that the gorgons infect and "attack" the living body
| |
| Disciple of the Thrixl
| |
| —
| |
| 12.03.2020
| |
| That is interesting. There are a lot of similarities between the different enemy factions that could make for unstable allegiances, with differences ultimately driving them apart.
| |
|
| |
| Drauven and Thrixl both possess draconic attributes, one being passionate dreamers of obtaining flight and the other dreamers lacking in passion.
| |
| TamTroll
| |
| —
| |
| 12.03.2020
| |
| maybe the Gorons are the Thrixl's fault. they were like "Boy it sure is a waste that we leave behind these perfectly good bodies when we kill our victims." and then BAM! Gorgons.
| |
| Disciple of the Thrixl
| |
| —
| |
| 12.03.2020
| |
| Thrixl gave birth to the cleanup crew, but kicked the teenagers out of the house when they began rambling about eternal silence and great, corrupting sickness.
| |
|
| |
| == x ==
| |
| Catfish Waterdancer
| |
| —
| |
| 12.03.2020
| |
| @Disciple of the Thrixl What is it that makes you surmise that the Thrixl lack passion? I'm curious.
| |
| Disciple of the Thrixl
| |
| —
| |
| 12.03.2020
| |
| Hold on, I'll be with you in a bit
| |
| Catfish Waterdancer
| |
| —
| |
| 12.03.2020
| |
| With bated breath, I wait. 😉
| |
| Disciple of the Thrixl
| |
| —
| |
| 12.03.2020
| |
| I say they lack passion, but this comes from my interpretation of the nameless scribes who speculate the Thrixl's behaviour and lifestyle in the Thrixl lore page. I may have gotten headcanons confused with canon again, as I did with Gorgons coming from the seas 😛
| |
|
| |
| I like to think they have ascended beyond more base instincts and feelings, yet have a suppressed and denied primal desire from their long lost lizard brain. Passion is fiery, consuming, something that calls for you to follow your gut and put your heart into what you love. Thrixl are thinkers, plotters and dreamers. They are creative and driven, but nothing is done with that invigorating spark.
| |
|
| |
| It's mentioned here also (or speculated, as the writers tell us) that they might not have base feelings. I really need to reel myself in when my inner fangirl gets speculating herself lol.
| |
| == x ==
| |
| Lightning
| |
| —
| |
| 12.03.2020
| |
| It feels to me like the Thrixl are a cursed race. Like, they reached too far, and as punishment, they have an endless hunger for passion and emotion.
| |
| Disciple of the Thrixl
| |
| —
| |
| 12.03.2020
| |
| Lightning surmised it perfectly. That's why I compared and contrasted Thrixl to drauven: drauven seem very passionate, following their dreams to conquer land and sky with no way to make it a reality like magic. Thrixl and Drauven might form an alliance, but nothing of use would be taken or given in the end.
| |
| == x ==
| |
| Dust
| |
| —
| |
| 13.03.2020
| |
| Also, foxes are such creatures of legend in this world. In the Ulstryx opening scene for the starting Mystic, they read a story about a fox and a crow. Numerous weapons get named after foxes, and if I recall correctly, places do as well. Then there's the obvious influence in Foxflight.
| |
| Just felt like pointing that out
| |
| I wonder if we'll see more stuff with herons mentioned...
| |
| Or if foxes and herons exist in this world as more than statues and legend
| |
| Lightning
| |
| —
| |
| 13.03.2020
| |
| I think its up to us to badge modders into creating fox and heron lore
| |
| Just like its up to us to convince the world that Thrixl are the secret manipulators of all world events, and that they are and always will be our divine overlords
| |
| Dust
| |
| —
| |
| 13.03.2020
| |
| You say that as though the world needs to know
| |
| The Thrixl needn't let the entire public have knowledge of their influence
| |
| douglas
| |
| —
| |
| 13.03.2020
| |
| Confirmed foxes and herons.
| |
|
| |
| Catfish Waterdancer
| |
| —
| |
| 13.03.2020
| |
| Someone mention birds...have you looked - I mean, really looked at Mo-Atona? The God/dess of Balance? The one the Gorgonoids turned into...pewter?
| |
| Lightning
| |
| —
| |
| 13.03.2020
| |
| wait, confirmed they exist? or confirmed theyre all statues now?
| |
| Catfish, I think you're behind the times. Birds have been the focus of
| |
| lore-and-fiction and
| |
| art-house for days now lol
| |
| but i should probably take a look at that
| |
| douglas
| |
| —
| |
| 13.03.2020
| |
| not all statues, haha. i mean, that's certainly A plot.
| |
| Lightning
| |
| —
| |
| 13.03.2020
| |
| ah, gotcha
| |
| douglas
| |
| —
| |
| 13.03.2020
| |
| We pepper in some aminals from time to time, but usually just as background figures.
| |
| == x ==
| |
| Lightning
| |
| —
| |
| 13.03.2020
| |
| any word on whether the Thrixl have influenced the creation of all other evil races as well as caused all great tragedies through secretive manipulations so that they can cause mayhem and breed passion and desperation in humans so that they can feed on these emotions at their leisure?
| |
| Dust
| |
| —
| |
| 13.03.2020
| |
| I just realized
| |
| You can choose to be kind to and have kindness returned by members of every antagonistic faction
| |
| Which is kinda cool
| |
| Disciple of the Thrixl
| |
| —
| |
| 13.03.2020
| |
| No word is needed, Lightning. It concerns me that you would even doubt our Gods' power.
| |
| douglas
| |
| —
| |
| 13.03.2020
| |
| No word is needed.
| |
| == x ==
| |
| Deleted User
| |
| —
| |
| 13.03.2020
| |
| We need a Drauven recruit
| |
| douglas
| |
| —
| |
| 13.03.2020
| |
| We were originally going to do more with monsters-related histories and such. Could see it being a follow-up to an event somewhere.
| |
| Catfish Waterdancer
| |
| —
| |
| 13.03.2020
| |
| Actually - having different 'Books' to WIldermyth that are told from the viewpoint of each faction is not a bad idea at all.
| |
| douglas
| |
| —
| |
| 13.03.2020
| |
| Wow, yeah. that's a huge idea
| |
| == x ==
| |
| Dust
| |
| —
| |
| 13.03.2020
| |
| I could see anyone but Gorgons working with humans or each other temporarily
| |
| Gorgons aren't stupid, but they'd probably just rather infect other species and use them that way than break their Gorgon pride and utilize diplomacy
| |
| Catfish Waterdancer
| |
| —
| |
| 13.03.2020
| |
| It would be 'very strange' if it didn't.
| |
| douglas
| |
| —
| |
| 13.03.2020
| |
| It's always fun to imagine the edge cases
| |
| I have this weird ancient Gorgon mythos thing sort of gestating in the back of my head. Of them being more heroic at one point. I like to dig up parts of it, sometimes, but I mostly just leave it buried, haha
| |
|
| |
| == x ==
| |
| Deleted User
| |
| —
| |
| 13.03.2020
| |
| We had a nice conversation going a day or so ago about how the Gorgons and Thrixl were once the same race, and aspired towards greatness, but the reached too far. Some higher being cursed them and the race split into two, one being Gorgons who corrupt the flesh, the others being the Thrixl who corrupt the mind and soul.
| |
| douglas
| |
| —
| |
| 13.03.2020
| |
| That's very cool
| |
| Dust
| |
| —
| |
| 13.03.2020
| |
| Woah
| |
| Deleted User
| |
| —
| |
| 13.03.2020
| |
| I could see that tying in with them once being noble and heroic in the past, and what they are now is a twisted version that has fallen from grace
| |
| Catfish Waterdancer
| |
| —
| |
| 13.03.2020
| |
| My view of the Thrixl is a bit different. For one thing, they were never corporeal, but energy beings that were inhabiting a star before it went to becoming a red dwarf. They travel solar winds, and their 'shapes' get determined by the type of place they migrate to.
| |
| Deleted User
| |
| —
| |
| 13.03.2020
| |
| An interesting view. I could see how their current home could determine their shape, since they feed on passions and mind stuff and such.
| |
| Catfish Waterdancer
| |
| —
| |
| 13.03.2020
| |
| It's why they are most drawn to dreams, which is close to the dimension they occupy.
| |
| Lightning
| |
| —
| |
| 13.03.2020
| |
| In my mind, they were once passionate, imaginative beings, but when they were cursed, they lost that and it was replaced by an everlasting hunger for that passion and imagination.
| |
| douglas
| |
| —
| |
| 13.03.2020
| |
| I need to go work on my Thrixl campaign
| |
|
| |
| == x ==
| |
| TamTroll
| |
| —
| |
| 15.03.2020
| |
| While probably not related, i wonder if the Grimblade and the Sword! Avenger could be considered opposites...
| |
| Catfish Waterdancer
| |
| —
| |
| 15.03.2020
| |
| Interesting observation, although their attributes aren't elemental (Water, Fire, Stone or Leaf) their names & history suggest ties to what could be considered spiritual or ethereal (Shadow and Light) of which there are indications of sinister and divine forces in some skills (Aid, Quellingmoss, Blind, Pin, Stone shield), myths and events.
| |
| Smoker
| |
| —
| |
| 15.03.2020
| |
| well in my opinion all wildermyth is a dream, the caracters are writing their own story but they themself form part of the dream
| |
| gorgons in the first campaign seem to be created by the fears of the caracters
| |
| one found the wildermyth book
| |
| and one write on it
| |
|
| |
| == x ==
| |
| Lightning
| |
| —
| |
| 15.03.2020
| |
| I think the wildermyth book should be considered something outside of time and space. As in, like some sort of akashic record
| |
| Catfish Waterdancer
| |
| —
| |
| 16.03.2020
| |
| And yet...methinks it appears only in the prologue quest, in the hands of your first Mystic, and is not mentioned again - not even in the final ending panels of the Ulstryx quest. It would be interesting if Wildermyth had a series of introductory panels before or on the very first playthrough after downloading and beginning the game where two parents and a child are seen. The child asks if they can read a story from the special book, and is given a very brief explanation about it, and ultimately it is opened, as we see the frontispiece and title page. A hand turns the page (maybe wearing a wolf ring or some such) and as we see the page of contents, one parent asks: "What story would you like to read (or 'live through?' 'take part in?' or more eerily 'relive?')"
| |
|
| |
| douglas
| |
| —
| |
| 16.03.2020
| |
| Hm, no specific lore has been written at this time. I'll probably be updating that encoutner at some point. One thing I'm considering is relating the crow woman, (and any concept of crowfolk in general) to the goddess Oruwei who you sort of encounter in the hook quest for the Nostalgic hook "For an Old Wish Passing." A lost people, essentially. But should be fairly flexible for story-things. Did you have a specific thing you were worried about?
| |
| == x ==
| |
| Feral
| |
| —
| |
| 16.03.2020
| |
| From the theme: Crow woman is mysterious, and hero would be mysterious + bookish.
| |
| I'd like to see it centered on the Hunter class! Crow currently has 3 melee attacks, hoping it can get changed to 2 melee and 1 ranged!
| |
| My favorite thing about crow is how @Annie captured its bluish/purple iridescence.
| |
| douglas
| |
| —
| |
| 16.03.2020
| |
| That certainly sounds like it could be a compatible facet. Regardless, any story we set forth will sort of be as reliable as an origin myth in most cultures. There's room to deviate, and explore a side of it, and for contradictory components of it to coexist
| |
| == x ==
| |
| SOGA
| |
| —
| |
| 19.03.2020
| |
| If I recall correctly adding horses involved a lot of work (art and codewise) for the little impact they could make.
| |
| douglas
| |
| —
| |
| 19.03.2020
| |
| Think horses exist, or can exist, but are not common. The concept of riding them certainly doesn't exist. Who would even think of riding a horse?
| |
| Joefred
| |
| —
| |
| 19.03.2020
| |
| Arent they riding a horse in the ending sequence of the chapters
| |
| they ride into town on horses dont they?
| |
| MintyMiamice
| |
| —
| |
| 19.03.2020
| |
| That sounds like mandella effect
| |
| douglas
| |
| —
| |
| 19.03.2020
| |
| Hmm. Not quite sure which portion you're referencing. Is it in a panel that you see?
| |
| Annie
| |
| —
| |
| 19.03.2020
| |
| Unless somebody modded horses in already, I know I've never drawn a horse in the game. 😉
| |
| == x ==
| |
| samuraidad
| |
| —
| |
| 20.03.2020
| |
| One thing I’m thinking is that this is a fantasy setting where magic and mystical happenstance are constant realities. That is to say, evolution, though instructive need not be the end all to be all. Iow, if you want dinosaurs or bird horses or wolves or bears or whatever....put them in. How do they exist? Magic! Ha!
| |
| Annie
| |
| —
| |
| 21.03.2020
| |
| I mean, we have fire chickens and giant tree-creatures, I think almost everything is on the table. 😉
| |
| == x ==
| |
| Catfish Waterdancer
| |
| —
| |
| 22.03.2020
| |
| There are no elemental opposites, which is surprising. For instance, hitting a fire-based enemy with a water-blessed weapon should cause extra damage.
| |
| shrugs
| |
| TamTroll
| |
| —
| |
| 22.03.2020
| |
| they do it like that because other systems don't do it like that. simple 😛
| |
| Catfish Waterdancer
| |
| —
| |
| 22.03.2020
| |
| I'm all for originality.
| |
| TamTroll
| |
| —
| |
| 22.03.2020
| |
| ye
| |
| douglas
| |
| —
| |
| 22.03.2020
| |
| Yeah, the elemental aspects are still fairly new. Seem to remember them going in late summer of last year? Anyway, there's definitely room for spirits, elemental or otherwise to exist and deviate from the four we regularly see. I don't quite remember why those four are the four our system's based on, haha 😅
| |
| Annie
| |
| —
| |
| 22.03.2020
| |
| (because those are the ones i just happened to draw a few years ago, and then when we decided to make weapon enchantments based on them, adding more would mean we'd have to draw and design another 50+ weapons)
| |
| TamTroll
| |
| —
| |
| 22.03.2020
| |
| pff
| |
| Annie
| |
| —
| |
| 22.03.2020
| |
| (the lore can be something prettier though) 😂
| |
| == x ==
| |
| Catfish Waterdancer
| |
| —
| |
| 23.03.2020
| |
| Mo-Atona is a bird god/dess - pewterized, to be sure - but definitely avian.
| |
| MintyMiamice
| |
| —
| |
| 24.03.2020
| |
| If something in the woods was very strange I simply would not venture into them
| |
| No offense to the adventurers of the yondering lands, but I'm different
| |
| nixylvarie
| |
| —
| |
| 24.03.2020
| |
| ”Oh something in the woods is strange? I’ll get right on that. Tomorrow.” goes back to bed
| |
| Catfish Waterdancer
| |
| —
| |
| 24.03.2020
| |
| 🎶 Into the woods and out of the woods, and home before dark! 🎵
| |
| zuesîn
| |
| —
| |
| 27.03.2020
| |
| Many heroes venture forth, their hearts so every brave
| |
| For they know not the dangers, they aren't heroes nay they're knaves
| |
| == x ==
| |
| davea
| |
| —
| |
| 05.04.2020
| |
| Asking for a friend, what's a lore reason that two drauven leaders could be arguing about? Maybe a religious or cultural difference?
| |
| Joefred
| |
| —
| |
| 05.04.2020
| |
| the best way to eat a human
| |
| or the best way to torture
| |
| 👍
| |
| Dust
| |
| —
| |
| 05.04.2020
| |
| Do the Gorgons have a religion with a specific deity?
| |
| Catfish Waterdancer
| |
| —
| |
| 05.04.2020
| |
| @davea Good question. Perhaps the specific form of punishment for a comrade who sympathizes with another race - and led an ambush meant to deal with intruders of that race astray, rather than intercept them? Or, whether or not the Elder Drauvens (i.e. dragons) still exist in the Yondering Lands?
| |
| TamTroll
| |
| —
| |
| 05.04.2020
| |
| Honestly, Drauven seem like the type to argue over things like territory, food, or even mating rights. Perhaps one of the leaders is younger then the other, and is trying to overthrow the elder, so it keeps questioning every order the elder gives to challenge it's authority.
| |
| @Dust as far as I've seen, they don't. they seem to be more concerned with themselves then any higher power.
| |
| NateAustin
| |
| —
| |
| 05.04.2020
| |
| @davea - politics and religion are classics. they're ostensibly "dragon-descended" or so they say, and the dravonne unit is there to play with.
| |
| Gorgon religion - unestablished, I think it would fit fine with them if you want to tell that story.
| |
| davea
| |
| —
| |
| 05.04.2020
| |
| I was hoping to find something more alien, any human can argue about these things.
| |
| TamTroll
| |
| —
| |
| 05.04.2020
| |
| okay i got it.
| |
| i think
| |
| there was a new clutch of eggs, and when they hatched, there were 13 males and 18 females, which is read as a good omen. BUT! of the 13 males, 8 had red frills, while the others had green frills. this means danger is afoot. Leader A believes they should drown every odd-numbered hatchling to appease the spirits, but leader B is arguing that two of the females were born with black spots above their left eyes, leaving them blessed by the ancestry of the black dragon of hurmaturg. by leader A's plan, both of those females would be on the drowned list, which would very much upset the ancestry. So leader B instead proposes that they strip down the second, fifth, seventh, and eighth red-frilled males and send them out into the woods along with the first, third, eighth, ninth, and seventeenth females to begin a new colony, which will then become beset by plague according to the feathers in the bowl, thus cleansing the tribe of their sins and appeasing an Ancestry for another 27 winters.
| |
| To a Drauven, all of this makes perfect sense.
| |
|
| |
| == x ==
| |
| douglas
| |
| —
| |
| 04.05.2020
| |
| @Briar Rose Fire feels like a very head-on hero-type element, and to me, that's what Aria would have wielded. But! That said, I can see a version of her with any of our elements. There's a desert/fire aspect to Vulta, and I can see the hero who defeated Vulta could have fought fire with fire, or overcome it with a different energy, smothering earth, flowing water, or rejuvenating root and leaf.
| |
|
| |
| It's really neat that you'll make her a part of your legacy : ) Thanks for playing our game.
| |
| == x ==
| |
| Professor Ocecat
| |
| —
| |
| 24.05.2020
| |
| So there's gods and such in the Yondering Lands (of a sort, at least) for sure; going of some of the events. I'm just internally toying with ideas of the sorts of forces that might be at play, for some unecissarily epic storyline that has to do with the actual forces at play behind the Yondering lands.
| |
| Would you guys feel that angels, fiends or some other cosmic-level forces may be working their power behind the scenes to influence things, more so than the monstrous factions? Or would that be too far of a stretch for the Canon?
| |
| NateAustin
| |
| —
| |
| 24.05.2020
| |
| (the official position is: do whatever you want, don't worry if it's something we would do.)
| |
| == x ==
| |
| SOGA
| |
| —
| |
| 28.06.2020
| |
| I think another important difference is that while the world seems to be in a feudal medieval age, there are no lords, armies or religions.
| |
| Popcornia
| |
| —
| |
| 28.06.2020
| |
| Yeah, it’s actually an interesting use of a similar concept from Anglo-Saxon literature / life. Their territory was filled with the remnants of a past society (aka, the Roman Empire) they know little about, and so they can only wonder what those buildings the people who used them were like.
| |
| For Wildermyth, that concept is transplanted into a roughly medieval era, where it’s remnants of the past seem like remnants of roughly the same aesthetic / people who lived like they do now.
| |
| I wouldn’t say they’re stagnated as a society, just from that observation; they just don’t have a need for consolidating power, resources, etc.
| |
| It also keeps the world as a whole somewhat thematic, it’s a world where the imagination and folklore of the scattered and isolated can easily be something that can come from the dark of the Woods.
| |
| douglas
| |
| —
| |
| 28.06.2020
| |
| Yeah, a lot of people are covering most of it. I think the Wildermyth world is much less solidly tied to the concreteness of reality/time than ours. There's some Discworld-y stuff underlying it all, where what is believed becomes manifest. While Wildermyth's setting is kind of standard medieval fantasy in a lot of ways, it doesn't have any single cultural or historical analogue in our world. Technologies like printing exist here. Gunpowder doesn't. There's no churchly influence, though there are gods, wild gods mostly, which maybe at one point received more organized worship. Ancient things have been left over in this place, and the world's haunted by a mostly inaccessible past, which we like to explore in glimpses. Basically, I'm echoing what Popcornia said above, and yeah Anglo-Saxon writing was a big influence, and part of the twist on that is sort of in making them ordinary, making the language contemporary and mannerisms American-ish.
| |
| TamTroll
| |
| —
| |
| 28.06.2020
| |
| So it's not any small things, like how the fallout universe never invented the microprocessor then i'm guessing?
| |
| douglas
| |
| —
| |
| 28.06.2020
| |
| Hm, I can't think of any extra little key bits like that at the moment. The presence of printing and wide availability of books/widespread literacy might be it, though. That does make a huge difference, I think, culturally, here.
| |
| Also, there's flushing toilets and people brush their teeth 😁
| |
| TamTroll
| |
| —
| |
| 28.06.2020
| |
| Kingless middle ages with better education and hygine. Sounds nice 😛
| |
| Popcornia
| |
| —
| |
| 28.06.2020
| |
| Yes gods, no masters. I can vibe with that.
| |
| douglas
| |
| —
| |
| 28.06.2020
| |
| Yeah! I also think the gods that exist are not human-centric for the most part. If you interact with them, they become interested in you, but they mostly inhabit their own unlives, fulfill their own inscrutable purposes. Except that desperate wolf god, of course.
| |
| Popcornia
| |
| —
| |
| 28.06.2020
| |
| Yeah, the one god we've seen in person was a cool Sphinx.
| |
| I do think them just, straight up ignoring everything (even the Gorgons) was interesting from an outside perspective.
| |
| (Or maybe they were asleep the whole time.)
| |
| TamTroll
| |
| —
| |
| 28.06.2020
| |
| honestly i'd wonder if they're all less gods, more just powerful spirits. if there is a difference at all i suppose.
| |
| douglas
| |
| —
| |
| 28.06.2020
| |
| Yeah, I think that's a good way to look at it. Doesn't super matter what they're called, or how they're categorized. Both are words in this world that are used for metaphysical things, with physical-seeming forms, whose powers and desires are mostly immeasurable.
| |
| == x ==
| |
| Selemas
| |
| —
| |
| 29.06.2020
| |
| Well, maybe you can't live happily ever after, but perhaps you can put it to sleep for another thousand years
| |
| IamGroot
| |
| —
| |
| 29.06.2020
| |
| Reminds me of norse mythology about Ragnorak
| |
| TamTroll
| |
| —
| |
| 29.06.2020
| |
| and then in a thousand years it wakes up and consumes the world. like i said, the world is doomed.
| |
| safe for now but teetering on the edge of oblivion is not a safe world.
| |
| Selemas
| |
| —
| |
| 29.06.2020
| |
| Safe for a a thousand years is not teetering on the edge of oblivion, at least, not as far as mortals are concerned
| |
| Popcornia
| |
| —
| |
| 29.06.2020
| |
| I think it's well within the world's purview to have alternating times of oblivion and creation.
| |
| The origins of the world are vague enough that it could have easily come from ex nilhio, possibly multiple times.
| |
| Popcornia
| |
| —
| |
| 29.06.2020
| |
| (Now the fact that we consistently get humans, drauv, thriskl, morthagi, gorgons, and Deepists, thats a different story)
| |
| douglas
| |
| —
| |
| 29.06.2020
| |
| Yeah, we get an averted cataclysm in the Gorgon campaign. It's easy to imagine global traumas happening here that get mythologized and become memories with the passing of generations. The scale of the world is also something we don't really describe, but I operate from a place where someone might be able to say "This and many other Yonderings." The ever-changing map for your playthroughs reflects that. So what happened one place hasn't necessarily happened other places.
| |
| Popcornia
| |
| —
| |
| 29.06.2020
| |
| I do think the world could be open to some more tile types. Some arid or desert landscapes might add some more interesting vista to the world.
| |
| douglas
| |
| —
| |
| 29.06.2020
| |
| Ancient Things, eldritch beings asleep in the world... we do like to surface these. But understanding all of where they come from, and what else dwells under the strata of time and apocalypses would sort of ruin it.
| |
| Other environments is a post 1.0 thing, realistically. I agree it would be cool. Just being that we're a small team, we weigh down our sole artist so much already, haha. But yeah, totally feel you on that.
| |
|
| |
| == x ==
| |
| Not Courith Cold
| |
| —
| |
| 10.08.2020
| |
| I have a question.
| |
| Has toast been invented in the Wildermyth world?
| |
| 👀
| |
| Because I assume that it hasn't yet.
| |
| NateAustin
| |
| —
| |
| 10.08.2020
| |
| well bread definitely exists
| |
| electric toasters don't
| |
| people used to make it
| |
| by holding bread near fire
| |
| so break lore it won't?
| |
| hm was going for a poem but couldn't land it
| |
| IntellectMaster
| |
| —
| |
| 10.08.2020
| |
| Toast in Wildermyth, can it be?
| |
| Examine the facts, then we'll see
| |
| If toast can in fact be in this game
| |
| Or if the Yondering lands believe toast to be lame!
| |
| Burned bread is toast, that is the fact.
| |
| Beyond that, it's all just flourish!
| |
| But let's say it needs butter to properly nourish
| |
| And be be properly absorbed by the digestive tract.
| |
| Wildermyth has cows, and berries for jam,
| |
| As well as fruits and canning for that delectable spread.
| |
| Add in other livestock for bacon and lamb
| |
| And you get a wonderful meal for breakfast in bed.
| |
| All that needs doing is to cook the break longer,
| |
| Anyone can do it, men and women!
| |
| People do weird things to sate their hunger,
| |
| And so, in conclusion, toast won't break cannon.
| |
| Not Courith Cold
| |
| —
| |
| 10.08.2020
| |
| :thinkDerp:
| |
| SaltySweet Ren
| |
| —
| |
| 10.08.2020
| |
| Imagine if someone came up wuth the brilliant idea to halve the cooking time for toast... by setting up two fires and holding the bread between them!
| |
| IntellectMaster
| |
| —
| |
| 10.08.2020
| |
| "And that's the story of how your father became a flamesoul, kids!"
| |
| TamTroll
| |
| —
| |
| 10.08.2020
| |
| flamesoul person just picks up bread, smooshes it between their hands, two minutes later they have toast.
| |
| == x ==
| |
| Not Courith Cold
| |
| —
| |
| 11.08.2020
| |
| What stage of technology is Wildermyth in?
| |
| No muskets or cannons seen.
| |
| But there's steampunkish monsters (Morthagi).
| |
| So there could've been some gun robot amongst its ranks and then gunpowder stuff.
| |
| NateAustin
| |
| —
| |
| 11.08.2020
| |
| yeah gunpowder would be exotic but wouldn't be out of the question.
| |
| IntellectMaster
| |
| —
| |
| 11.08.2020
| |
| The morthagi are crafted using a long-lost set of technological inventions with a touch of magic. From what I’ve seen of this game, there used to be a much more advanced civilation in the Yondering Lands, but something happened and all that was lost. There were great libraries, massive towers, grand armies, and probably sprawling cities with majestic castles, but now most of these locations have been lost to the ages, crumbling into dust and forgotten by the people. Only a select few will ever relearn of these fantastical places on their quest to rid the land of its many dangers and evils, and even then their stories will be quickly forgotten by those who here them and relegated to just being myths or legends. No one else will even think of going back to those places to see of they are even real, not for a long time. And so the Yondering Lands continue to stagnate, unchanging as no one ever ventures too far from what they know to forever rid the lands of the monsters who terrorize them. Evil will continue to always crawl back and threaten everyone you love, as there are never enough heroes willing to venture to the very edge of the known to truly take back what was lost.
| |
|
| |
|
| |
| douglas
| |
| —
| |
| 12.08.2020
| |
| Yeah, I would very much resist any sort of gunpowder development. I'm still disappointed it happened in our own timeline 😁 . I like (insist) that technology in a fantasy world doesn't develop at the same pace, or in the same order as it happened to here. Not just owing to coincidence, but also that the physical laws might be fundamentally different. As IntellectMaster said above, the technologoical heights of the world were and are achieved in some marriage of magic and science, and the civilizations that once thrived here were far beyond what the scattered, self-governing people of today can manage. That being said, their lives still have conveniences, and they still hold viewpoints, that medieval people of our world didn't, owing mostly to magical means and the cultural progress of long-ago people. I try to keep to my general intention of avoiding any direct analogues or artifacts from either real world history, culture, or else other fiction. Unless the joke/story is worth it.
| |
|
| |
| But ultimately, there aren't hard rules for what can happen here, and it's only as detailed as our broad strokes and pointed stories can imply. I don't want this to feel like a limiting environment. If someone wants to tell any story here, they should feel free to, I think this world can take it.
| |
| == x ==
| |
| IntellectMaster
| |
| —
| |
| 12.08.2020
| |
| My thinking for shying away from guns and other technological advancements in medieval-fantasy settings is this: Why go through the time and effort of inventing an entirely new way of doing something if you can already achieve the ends you need to through a well-documented and effective process? (In this case magic.)
| |
| Sure, in most settings spellcaating and the like is usually very difficult to learn/master, and getting even a simple spell right can take years, but you know what else can take years? Getting gold enough with a bow to trust yourself to not only hit your target, but not also hit the ally standing 3 feet to the left. Same goes for guns, but with less time for your ally to try and avoid the stray projectile.
| |
|
| |
| @TamTroll What a wonderful story! Love it! 😆
| |
| douglas
| |
| —
| |
| 12.08.2020
| |
| Yeah, that's very cool! I like that it plays on the power of storytelling/shaping narrative. Feels nice and thematic.
| |
|
| |
| Yeah, I also feel that point about, why go to the trouble/accidental injury/intellectual frustration/etc. of attempting to create a scientific answer to question answered by magic. (Semi-restricting it beyond that is a lot because I want to avoid the villain from the incredibles happening.)
| |
| == x ==
| |
| Not Courith Cold
| |
| —
| |
| 21.11.2020
| |
| I wonder what real world counterparts inspired the Yondering Lands?
| |
| Middle ages England?
| |
| Or Scotland?
| |
| Other Celtic lands?
| |
| Eastern Europe?
| |
| Annie
| |
| —
| |
| 21.11.2020
| |
| Medieval Europe is pretty common inspiration in fantasy settings, and we're no exception, but we did try to give the land a slightly more American feel when it came to animals, plants, and the lack of any kinds of kings or nobility for the humans.
| |
| Not Courith Cold
| |
| —
| |
| 21.11.2020
| |
| Where in Medieval Europe?
| |
| Annie
| |
| —
| |
| 21.11.2020
| |
| I know I definitely play a little fast and loose with e.g., the pieces of scenery and what time/place they might be from
| |
| i don't think we had particular geographic locations in mind (though british isles often ends up being the default for that sort of thing). Dunno if Doug took from certain mythologies for the lore though
| |
| (we do have minotaurs and enemies called "gorgons" even though we're not aiming for ancient greece specifically. we're just lore-vultures, lol)
| |
| Not Courith Cold
| |
| —
| |
| 21.11.2020
| |
| :thonkOwO:
| |
| douglas
| |
| —
| |
| 22.11.2020
| |
| Real... world...?
| |
| douglas
| |
| —
| |
| 22.11.2020
| |
| Hehe, it's really all more conversant with literature/mythology than Earth societies and history. While there's elements that have historical basis (swords and stuff), a lot of that is a product of the genre, and the context within which the game exists, I guess. There's an intent to separate the fantasy world from the real world, and to recognize that history, society, and invention don't play out the same way to twice. Furthermore, there's the possibility that scientific laws may not function the same way here as on real earth. Probably the most actual-Earth stuff is the generic European medieval outfitting and the contemporary American English language usage.
| |
|
| |
| Folklore, myth, pop-culture that we pull on tends to be from all over, but I can kind of point to a few that matter most. The poetry of W.B. Yeats and Irish folklore inspired Eluna and the Moth in a lot of ways. Much of the poetic core of the game is Anglo-Saxon-inspired. Hayao Miyazaki's films are a constant inspiration, and French writer Jean Giono is a huge influence on my sentences and style. Native American folklore has a voice here. The Dungeons and Dragons roleplaying games and resources (especially 2nd Edition) are deeply foundational to my centering in fantasy.
| |
|
| |
| Apologies for this long-winded answer. Feels like the closest I can come to answering your question, but I'm sure I'm forgetting/misrepresenting some things too.
| |
| == x ==
| |
| NateAustin
| |
| —
| |
| 11.01.2021
| |
| we specifically wanted to get away from kings, nobility, and all that. So instead of a king or council telling you what to do, it's up to you (the company) to take up the burden. It might not be the most realistic political simulation, but yeah I find it way more pleasant.
| |
| TamTroll
| |
| —
| |
| 11.01.2021
| |
| from the various lores of ancient civilizations, it does look like kindoms and nobility did happen quite a few times. for one reason or another though they could just never quite get it to stick.
| |
| probably a lot of people going "You're the king? well i didn't vote for you." and not recognizing the king's probably self-imposed title. Wouldn't be surprised if most monarchies didn't even make it past three generations.
| |
| NateAustin
| |
| —
| |
| 11.01.2021
| |
| yeah that makes sense. you need a bunch of physical and cultural infrastructure before feudalism starts to "work" I think
| |
| well I'm not a historian.
| |
| == x ==
| |
| buriedinfrost
| |
| —
| |
| 11.01.2021
| |
| Or, maybe in the past those civilizations all crumbled and this is what is left
| |
| The less you explain it, the more people use their own minds to fill in the blanks
| |
| NateAustin
| |
| —
| |
| 11.01.2021
| |
| yeah
| |
| == x ==
| |
| Eresian
| |
| —
| |
| 29.01.2021
| |
| Are the lore pages on the wiki "canon?" What is the order of Kralar?
| |
| IntellectMaster
| |
| —
| |
| 29.01.2021
| |
| As far as I can remember, they are, but last I saw was quite a long time ago.
| |
| IntellectMaster
| |
| —
| |
| 29.01.2021
| |
| I thought that was the order of knights found in one of the hook quests, but I could easily be wrong. Out of thousands of events and hundred or so hook quests I've done, I can count on one hand the number of times I've seen that specific hook quest.
| |
| Eresian
| |
| —
| |
| 29.01.2021
| |
| Oh, the one where the knights teach you balance? I've had it trigger twice in 60 hours
| |
| What I'm wondering is, if I start writing for this game, can I rely on the wiki to give me accurate background information and worldbuilding?
| |
| Oops wrong server lol
| |
| NateAustin
| |
| —
| |
| 29.01.2021
| |
| canon - they're mostly close enough. I think there might be some stuff there that we've drifted away from, but you shouldn't worry about it. The lore is loose on purpose to give us room to tell different stories, so please go for it.
| |
| douglas
| |
| —
| |
| 29.01.2021
| |
| Yeah, there's been a lot of iteration over the years that's made some of the "lore" in the wiki kind of obsolete. Most of the specifics aren't important. The reality kind of takes the shape of whatever story is being told, or it at least has that sort of malleability. I should get around to consolidating and publishing more specific and comprehensive lore. But there's tons of space, and the nature of the world is meant to conform to the whims of whoever's interpreting/creating/relating it.
| |
| == x ==
| |
| TamTroll
| |
| —
| |
| 17.02.2021
| |
| So i had a thought earlier today. Eluna spoilers:
| |
|
| |
| Was an image of what the one sibling WOULD have looked like had they gone through with Eluna's full transformation ever thought up? or did it never go past "moth wings"? Found myself idly wondering what my sibling would have looked like had she spent enough time to end up like the Mothman or Echthis.
| |
| douglas
| |
| —
| |
| 19.02.2021
| |
| Never gave much specific thought to how the final transformation might've looked like, except to say that it would've been on the Eluna/Mothman spectrum. Maybe with a few unique features, as the two of them are quite different. But, yeah, imagining what all the beings in her version of the world might've looked like is a pretty weird, maybe fun thing.
| |
| == x ==
| |
| Louis_Mlayer
| |
| —
| |
| 17.03.2021
| |
| Is there a reason as to why there are so few people in the world? Most of the biggest villages only hit 200 (ish) people max and always look like small villages. Even the characters refer to them as villages and not cities. Is there a reason that these villages are so small ? Or are there bigger "capital" cities with more people in them in the world ?
| |
| TamTroll
| |
| —
| |
| 17.03.2021
| |
| think the place is just very primitive.
| |
| NateAustin
| |
| —
| |
| 17.03.2021
| |
| we wanted a game where the band of heroes would be the main force in the world -- there's no king with his army to fall back on, or get quests from, or politic with, none of that. Just a few souls making decisions about how to protect their land and people.
| |
| == x ==
| |
| Slomoloblo!
| |
| —
| |
| 19.03.2021
| |
| A little bit I felt like it was a frontier, the edges of an explored land, or maybe a land that is being resettled
| |
| GrossorMD
| |
| —
| |
| 19.03.2021
| |
| I like to think that there are huge gaps of time between stories, with most heroes reincarnating wheel-of-time style; with maybe the liches staying the same from age to age ("restless bones")
| |
| douglas
| |
| —
| |
| 19.03.2021
| |
| Yeah, there's a lot of loops and cycles in the mythos of the world. There's certain old civilizations that get referenced: Kyor and Thnarrland. There's a time in antiquity when Mortificers made their bone-a-matons. But in current Wildermyth, we're always in a space of discovery/rediscovery, while certain old things last, and certain stories get told, retold, recast. This or that Yondering are by definition unspecific geographical places, oriented around the characters and fledgling societies that make their lives and way within them. There's a grim interpretation of this that's basically: no one is ever allowed to thrive beyond certain thresholds in this monster-plagued world. But there's also room to interpret it as a frontier, or as a youthful and slowgrowing culture with a different technological timeline than earth history, and that's often canonically preferred (by me? sometimes?).
| |
|
| |
| It's soupy, basically, but intentionally so. It centers the characters, and gives them room for whatever their stories might become. It does direct us away from a lot of more medieval-metropolitan type elements, but that's not necessarily, and for all cases, out of the question.
| |
| Muninn
| |
| —
| |
| 19.03.2021
| |
| in my runs i often consider a 'new game' as generations later after the end of prior runs (that could get nifty. have names of past adventuring parties randomly get referenced in a current run)
| |
| douglas
| |
| —
| |
| 19.03.2021
| |
| Yeah! I think that's right in line with how we imagine it. We could definitely make it more referenced, but then, there's cases where that could not be the fiction we want to tell, so it might also be limiting
| |
| Muninn
| |
| —
| |
| 19.03.2021
| |
| true. well, one idea: word is the check boxes in the legacy screens will allow for past heroes to show up as NPCs (once time and priority get to it). could add a box in there for allowing parties to be referenced if desired in the options?
| |
| douglas
| |
| —
| |
| 19.03.2021
| |
| Yep! Seems like those things can probably go hand in hand!
| |
| GrossorMD
| |
| —
| |
| 19.03.2021
| |
| (Case in point. I love the feeling of "seen it all" that this start conveys)
| |
| Bild
| |
| douglas
| |
| —
| |
| 19.03.2021
| |
| Yeah, certain characters and cases in particular kind of cry out for it, huh?
| |
| == x ==
| |
| TamTroll
| |
| —
| |
| 20.03.2021
| |
| if i ever became immortal, I'd like to think that at some point or another, I'd just stand or sit in the same position unmoving and just watch the years pass.
| |
| apparently the longer you're immortal, the more likely that you'll get trapped somewhere forever though. so that might be a bad idea.
| |
| Muninn
| |
| —
| |
| 20.03.2021
| |
| thats one of the big reasons immortality is overrated IMO 😆
| |
| just not digging being buried alive 😏
| |
| jake
| |
| —
| |
| 20.03.2021
| |
| Gives you a lot of time to think
| |
| TamTroll
| |
| —
| |
| 20.03.2021
| |
| i think i could go for an old fashiond highlander style immortality. you won't age or die of illness, but if someone shoots you you're still dead. presumably that'd count to lack of air too.
| |
|
| |
| Personally though if it was full on invulnerable immortality, i figure some method of digging yourself out would be possible eventually.
| |
| unless it was like, a black hole or something... pretty much screwed at that point.
| |
| Muninn
| |
| —
| |
| 20.03.2021
| |
| highlander immortality includes bullets. i remember a scene or two in the TV series where an immortal took a bullet intentionally cause they got right back up and knew who they were with wouldnt
| |
| TamTroll
| |
| —
| |
| 20.03.2021
| |
| more mean "if someone kills you you're dead" rather then specifically just decapitation. but ye.
| |
| TamTroll
| |
| —
| |
| 26.03.2021
| |
| i'm bored. you think deepists ever have kids? or do they rely soley on new recruits from the surface to replenish their numbers?
| |
| IntellectMaster
| |
| —
| |
| 26.03.2021
| |
| How else do you get so darn many horn children? They have to come from somewhere, and converts alone can't bring in that many offspring.
| |
| TamTroll
| |
| —
| |
| 26.03.2021
| |
| there's an event that shows that actually. horn children aren't human. they're more like stone golems birthed by some powerful spirit and given to the deepists as minions.
| |
| == x ==
| |
| Stanfreed
| |
| —
| |
| 07.04.2021
| |
| Any official lore on Lochias, or do we make our own?🐺
| |
| IntellectMaster
| |
| —
| |
| 07.04.2021
| |
| Lochias is the wolf god/spirit/thing, and can transform select people into wolf-human hybrids. Beyond that... nope, Wildermyth is a pretty open place with only soft lore, few hard lines anywhere.
| |
| Gustavius
| |
| —
| |
| 07.04.2021
| |
| Depending on who is with you, that event seems to go different ways too. A perfect example of the multifaceted world they have built.
| |
| TamTroll
| |
| —
| |
| 07.04.2021
| |
| at one point he was widely worshiped as a hunter god, now he's pretty unknown
| |
| PatrickBelanger
| |
| —
| |
| 07.04.2021
| |
| Canonically (from what I can remember Doug saying), Lochias really loves being worshipped, and is just a little bit desperate for more people to take his oath; his following isn't nearly what it once was. But our lore overall is very flexible, and Lochias is mostly unexplored as a character, so take it where you want!
| |
| https://discord.com/channels/505370324750172170/550344844770410516/651652693504557072
| |
| To quote Doug, "he cared so much, guys"
| |
| Stanfreed
| |
| —
| |
| 07.04.2021
| |
| Thanks for your responses! I'm just thinking up a script for my future campaign, don't want to break any lore, lol
| |
| douglas
| |
| —
| |
| 10.04.2021
| |
| Yeah! There's not much development there, of the Lochias stuff. I've always wondered a little about it. TamTroll's comment there seems like how I'd think to summarize it also, but I haven't really thought of anything solid or specific. I'd be excited to see someone explore that : )
| |
| (Also, generally, feel free to @ me, anyone. Or even DM, if that's possible on here? I just find myself slowed down/stopped from work when I come on here without a specific reason, but am always happy to answer questions and discuss weird stuff 😁)
| |
| == x ==
| |
| ChestnutPie
| |
| —
| |
| 18.05.2021
| |
| dose lochias' name mean anything or is it random?
| |
| Stanfreed
| |
| —
| |
| 18.05.2021
| |
| @douglas probably knows. But 'Lochias' does sound like a name worthy of a wolf God, like Tybalt would for felines
| |
| douglas
| |
| —
| |
| 18.05.2021
| |
| Sadly, it's just because I thought it sounded cool, like a woofgod. The "lo" probably comes from Latin lupus/Spanish lobo in my head. I am sure it comes from something, in the wildermyth world, i just have never written down to it.
| |
| Religious following? The Wolfway? Hm. Wolfgang.
| |
| Oops that's an old question, sorry!
| |
| == x ==
| |
| bhoss bhabie
| |
| —
| |
| 29.05.2021
| |
| However. I am struggling with incorporating an abstract idea of the Fae into the story while also having them involved in the Gorgonoids. I want the Gorgonoids to be corrupted by angered Fae, but I also want the fox-like nature spirits to be animals taken by the Fae as well, just more peaceful. I have some ideas? But I'd love to hear your input!
| |
| NateAustin
| |
| —
| |
| 29.05.2021
| |
| canonically in our lore, the True Gorgons (the big blue ones) spread the corruption, infecting animals. The Gorgons themselves are old, but could have been the subject of a curse, ages ago. why not?
| |
| bhoss bhabie
| |
| —
| |
| 29.05.2021
| |
| Ooo! I really like that! Also I don't wanna make you guys feel like your lore is bad or anything, I just love the idea of taking it and making it my own.
| |
| NateAustin
| |
| —
| |
| 29.05.2021
| |
| nah nah, go for it!
| |
| == x ==
| |
| GamingOwl
| |
| —
| |
| 29.05.2021
| |
| Don't know if this would help you out at all, but I think the most Fae like creatures in the game are the Thrixl. The wiki describes an encounter with the insect/dragon like Thrixl:
| |
| 'They were weaving, it looked like, and digging patterns into the earth, turning the soil up, and marking it with pigments scraped off their own underbellies.
| |
| They noticed me. It was unavoidable. Three sets of eyes turned on me: six eyes in this face, five in this one, one eye on the largest of them, a long-limbed, bony creature with armored joints.
| |
| I looked in those eyes expecting to see nothing. The mute marble orbs of an animal, a drone. What I saw instead was coyness. Deliberation. The turbid fire of dreamers, thinkers, artists.
| |
| The skinny cyclopean nightmare hooted from its horned mouth and wrapped itself in its clear glass wings.
| |
| And later I woke, far from the spot, by a lakeside. A travelling leather merchant saw me attempting to drown myself in the water, pulled me ashore. I came out of it like a man rising from a night-terror.
| |
| And I was both relieved and inexplicably heartbroken.'" Which just sounds a lot like a Fae like encounter to me. They use lots of magic, like dreamtrap (which is basically a stun) and dominate (makes you attack allies). In the game they're described twisting perceptions of reality itself and thematically have a lot to do with dreams. The main aesthetic difference is that they're more insect looking and psychic based, less like the nature spirits you mentioned.
| |
| bhoss bhabie
| |
| —
| |
| 29.05.2021
| |
| Oooo!!! Okay, change of plans, Thrixl are the new Fae, I'll work something out for Gorgonoids.
| |
|
| |
| TamTroll
| |
| —
| |
| 29.05.2021
| |
| Gorgonoids are pretty much the definition of a living disease if that's a road you want to go for. You could see a majority of them as infected individuals, and the true gorgons as the disease incarnate.
| |
|
| |
| bhoss bhabie
| |
| —
| |
| 29.05.2021
| |
| I have a plan for the Deepists basically being an old race that built the Morthagi as well. The Gorgons can be from a disease with the True Gorgons being people taken completely over BY the disease, and the Thrixl can be Fae! Now it all comes down to the Drauven. I'll do some brainstorming on them, however I do like the idea of them being my versions equivalent of elves. Instead of slender and graceful, they adapted to take the form of the wild.
| |
|
| |
| TamTroll
| |
| —
| |
| 29.05.2021
| |
| Gorgonoid rabbit... * Sideglance at joke "Rabbit god pantheon" from years ago * ... New god...
| |
| Drauven could be the natives of the land, while the humans, deepists, and others all came from another continent or world or something? Might hit a bit too close to home for some though.
| |
| == x ==
| |
| Stanfreed
| |
| —
| |
| 07.06.2021
| |
| Do the Deepist/Cultist have any gods/deities that they worship? I'd rather reference one that exists than make up one
| |
| ChestnutPie
| |
| —
| |
| 07.06.2021
| |
| there is the stone statue from one of the deepist combat events. but idk
| |
| Stanfreed
| |
| —
| |
| 07.06.2021
| |
| the minotaur?
| |
| ChestnutPie
| |
| —
| |
| 07.06.2021
| |
| i dont remember what it looks like.
| |
| NateAustin
| |
| —
| |
| 07.06.2021
| |
| I mean the whole thing is a sort of pyramid scheme religion set up by the founders, if you believe the "Monarchs" plot...
| |
| == x ==
| |
| IntellectMaster
| |
| —
| |
| 19.06.2021
| |
| Here’s a fun question: What is the in-world limit on the types of creatures that can be affected by Gorgonism? Is it only mammals with the exception of of frogs, or can any sufficiently large terrestrial creature be afflicted? Can fish, whales, and squid also be turned into half-stone monsters, and are arthropods immune? Is there even a limit on the variety of potential victims for this disease, or can any living organism, even certain species of plants and fungi, become gorgonoids?
| |
| I realize that, in-game, we only ever see boars, deer, bears, oversized raccoons, frogs, and cows, but are those merely the ones that have stats?
| |
| ChestnutPie
| |
| —
| |
| 19.06.2021
| |
| stone an entire town
| |
| make the grass blue >:D
| |
| Muninn
| |
| —
| |
| 19.06.2021
| |
| @IntellectMaster gorgonize the cheese. we need more gorgonzola! (yes, i made that joke before, but it still makes me get the giggles! 🤣 )
| |
| douglas
| |
| —
| |
| 19.06.2021
| |
| Just more reasons to stay away from water.
| |
| (Yeah, there's certainly no established lore on this)
| |
| == x ==
| |
| IntellectMaster
| |
| —
| |
| 19.06.2021
| |
| I see no reason why any generic creature would be immune to the process, so I imagine that gorganized crocodiles, wolves, eagles, and even sharks could exist. We just don’t see any of those in-game for... reasons.... I think it’s been asked+answered before, but the reason why the gorgons turn people into stone instead of monsters is because their intelligence makes them unpredictable and hard to control, right? It’s technically the same process, turning fully into stone instead of semi-rock soldiers, but humans are given a more potent dose and thus the transformation is quick and full with no mutations, just murder? Or was all this from a dream of mine long enough ago that’s it’s manifesting as memory instead of theory?
| |
| TamTroll
| |
| —
| |
| 19.06.2021
| |
| no i recall that too. They're given a larger dose so they instantly petrify instead of mutate. iirc all gorgonoid creatures eventually petrify, it just takes them a long time.
| |
|
| |
| h'uh, guess it can be anything. thought it was just mammals, and the bogmoore was the one exception. guess not.
| |
| Smoker
| |
| —
| |
| 19.06.2021
| |
| well true gorgons are octopus are they not? X)
| |
| TamTroll
| |
| —
| |
| 19.06.2021
| |
| they're not like the other gorgons though. True gorgons aren't infected animals, they're like, the source of the infection. everything else is just sick because of them.
| |
| Smoker
| |
| —
| |
| 19.06.2021
| |
| They come from outer space i knew it 🙂
| |
| IntellectMaster
| |
| —
| |
| 19.06.2021
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| We actually don’t know where exactly their true origin is. In my headcannon, they’re a sentient aquatic race that used to be much more advanced. They evolved in the water, developed cool technologies and magics, and spread onto land, creating their own great civilizations everywhere they could. Then humans came along and wrecked everything, destroying the Gorgons’ civilization and almost making them go extinct. Later, the human civilizations and their great cities with their own advanced technologies and magics experienced some sort of disaster and were reduced to ruins, allowing the Gorgons time to rebuild in peace. Now they’re returning to the Yondering Lands with burning vengeance, their stone monster armies ready to help them retake the world.
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| TamTroll
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| 19.06.2021
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| i like to think the true gorgons are kind of like Alex Mercer from Prototype. that game was released in 2009, so i'm not going to bother with spoilers.
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| Basically Mercer WAS the disease/infection. the virus had gained sentience and the ability to act like a multicellular organism when in large enough numbers. i could see True Gorgons as something similar, they are the living embodiment of the infection itself, whatever form that may be. That's why they're able to infect other creatures, because they ARE the disease.
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| Considering we don't see infected creatures turning into true gorgons though, they probably aren't given an identical infection. perhaps the disease having a host reduces it's intelligence somewhat.
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| == x ==
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| Stanfreed
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| 22.06.2021
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| Is there lore on 'Oldwane'? Is he/she a skeleton God? Lol
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| Sophos (Tom)
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| 22.06.2021
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| The Oldwanes were a family of necromancers
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| douglas
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| 22.06.2021
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| Yeah, they were this wealthy and magic-rich family, who may have been more of a cult than a family, though no one's quite sure. They lived in this large secluded swamphouse, and often got up to eldritch things. They may or may not have been truly dangerous to folks, but they got a reputation for being weirdos, and were eventually rooted out and scattered by Concerned Citizens of a kind. That's the basic story, and there aren't many details, or many things known about them. I think the only parts that're fairly absolute/proven are what you get from the ghosty: that the dagger was made as a tool of vengeance, is evil/destructive, and its maker is regretful.
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| ChestnutPie
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| 23.06.2021
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| what are the canon god we have in the yondering lands?
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| i only know lochias. and lord evergreen who isn't a god perfer but pretty darn powerful
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| douglas
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| 23.06.2021
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| Some of this may be spoilers for folks, so keeping it vague (and also it's just vague by nature haha).
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|
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| Mo-Atona from the first campaign is some kind of god. She doesn't do a lot, kind of just chills. And maintains balance. Probably fun to hang with.
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|
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| There's a kind of forgotten god of borders and inbetweens in the Nostalgic hook. There's a stoneshearing god that the Deepists call upon, and whose gem turns your character into a crystal.
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|
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| There's dragons dormant, now, all except for one who no longer lives on this side of existence, which are not gods, but have great power.
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|
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| I think I like gods in crannies and places you don't expect, with powers and domains, sometimes, but not a lot of interest in us. There's all the spirits and things. They're a lot more like just very powerful creatures, generally.
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|
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| There's room for more godstuff! There's always room. Like anything in this universe, I think their importance waxes and wanes with time and place and story.
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| == x ==
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| nixylvarie
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| 11.08.2021
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| Who is Kralar? I’ve heard the name mentioned by in-fiction lore on the wiki several times. Some kind of researcher from one Yondering or another?
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| == x ==
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| NateAustin
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| 17.08.2021
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| Kralar is an old character we made in Wizardry VII, years ago, a mage type guy, and we used him to get a handle on how research might work in the game, way back when we thought that was going to be a thing. It's useful to have a character you can picture sometimes, when establishing some fiction.
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| Bild
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| Fae of the Starlit Wood
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| 17.08.2021
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| c. Does the lore from the wiki appear in the game anywhere?
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| NateAustin
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| 17.08.2021
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| Not as such, it was mostly just stuff we wrote for ourselves to establish the world.
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| == x ==
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| FrogTheToad
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| 04.09.2021
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| Is there a canonical time when the Mortificiers disappeared? It says Antiquity on the wiki, but I don't know if the start year is the same time now or is this world's medieval era?
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| RisingDusk
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| 04.09.2021
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| We know it's at least "thousands of years ago", but I think that's as specific as it ever gets.
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| == x ==
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| PatrickBelanger
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| 01.10.2021
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| For training, I'd say it's less that you're choosing what the party is teaching them about, and more that you're choosing what that hero is already adept in, to a certain degree. I'm not positive if that's the consensus held by the team (@douglas?) but I've always thought of my mystics as having a propensity toward the mystic arts beforehand, and the team just helping them to refine it.
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| == x ==
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| mindtheblob
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| 29.11.2021
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| Hi, new to this discord. Does anybody know if there's some kind of lore compilation of the kinds of gods and beings (e.g., lostlings) in the Wildermyth lore?
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| Zel
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| 29.11.2021
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| The hook quest For an Old Wish Passing for the nostalgic hook mentions Oruwei, a female deity who is called a goddess of borders between life and death. She rules over an area where the heros go in that quest.
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| Buecherweber
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| 29.11.2021
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| In the event 'Music from the Deep', the 'Heart of Stone' god gets another spotlight.
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|
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| But in general, I think that divinity as a whole is a rather ... open concept in the Yondering Lands. I vaguely remember someone even mentioning it in the Developer Q&A ... It is probably unclear enough to be expanded upon, if that is what you were up to.
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| Bailey
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| 29.11.2021
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| From Doug
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| “A loose list, as far as I know, of confirmed gods:
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| Lochias, the Woof God
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| Daylig Dayn, the Stoneshearing God
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| Mo-Atona, the Godbeast Who Makes Balance By Being
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| Oruwe, the Mourning God of Borders
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|
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| == x ==
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| TamTroll
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| 17.01.2022
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| Different question, Was there ever any idea on how tall full-grown Thuvayn was? He seems to be about twice the height of a human, so something like 9ft? 10ft? ish?
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| NateAustin
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| 17.01.2022
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| 9-10 feet seems right. Yandric, yes.
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| Hm, maybe 8-9? anyway.
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| == x ==
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| Khanofallorcs
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| —
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| 23.01.2022
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| In Monarchs, you find out that there's at least two different ways to becoming a Deepist, the one that most people get (90% of the Deepist enemies you fight), where they transform and get deformed, and seemingly lose reason (although some can regain it) and a less traumatic version which allows them to be very persuasive speakers to get more members. The Monarchs themselves seem to have had a pretty easy transformation.
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|
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| The theme they're going for is that it's a cult designed to be parasitic from the top down (but presumably didn't have to be)
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| == x ==
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| Khanofallorcs
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| 24.01.2022
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| Actually, I did have a bigger question. Is the implication that the Deepists across all campaigns have an origin story more or less as described in Monarchs?
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| Or is the more hazy timeline(s) supposed to make that just one story?
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| Buecherweber
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| 24.01.2022
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| I agree with Tam. Not even a spirit, but a god, she calls him Daylig Dayn (my spelling might be off here) and I think she even calls them his 'children' - hence the word Horn Children, I guess? But probably, all that is intended as hazy, yes. It's still The Yondering.
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| TamTroll
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| 24.01.2022
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| i mean the Morthagi Engchanger guy was apparently intentionally prevented from appearing in Enduring War because he conflicts with the Mortagi lore established in that campaign. Does that mean that Morthagi in non-enduring campaigns have different lore? or have they just not gotten around to retconning the Enchanger to fit better yet? 🤷♂️
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|
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| For now i think it's the former, as to my knowledge the latter isn't planned.
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| Tammabanana
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| 24.01.2022
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| I don't think the Monarchs/Enduring campaign origin stories are necessarily in conflict with the other stories. There could be different factions within each... uh, Faction.
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|
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| The Monarchs didn't invent the magic they're using, and the Enduring antagonist is unlikely to have programmed all the Morthagi in use across the world.
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| Taart
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| 24.01.2022
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| Thats my take. Since the Monarchs say they met a deepist woman, learned from her, then did all their jazz
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| Tammabanana
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| 24.01.2022
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| The Enchanger might not conflict with Morthagi lore across the Yondering; maybe it just would've thrown a red herring into the Enduring story.
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| RisingDusk
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| 24.01.2022
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| We already know there were multiple, different mortificers. Some were involved with the Enduring War, and some did other things entirely.
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| The same is true of Deepists. We know there are multiple different monarchies.
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| == x ==
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| Khanofallorcs
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| 24.01.2022
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| I forget, is there a clear gender/pronoun for Vulta?
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| Bailey
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| 24.01.2022
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| No, Vulta's gender is randomized per campaign
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| Khanofallorcs
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| 24.01.2022
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| are they always "Lord" Vulta, or does that get randomized as well?
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| Bailey
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| 24.01.2022
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| Lord Vulta = he/him, Queen Vulta = she/her
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| == x ==
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| IntellectMaster
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| 27.01.2022
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| We’re not “supposed” to think anything. It’s only in the story campaigns that we are given a deep dive into lore stuff for a faction, and even then most of that is true only for that particular campaign. Now, each campaign does reveal some more general informatiom about its respective faction that seems to remain true for that faction across all games, like how Deepists are a heirarchal cult or how Thrixl are from another realm of existence (although those things were kind of obvious even before their campaigns were written), but other than that they are left ambiguous, malleable to the story that is currently being told and the events that may occur therein.
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| Yes, the Morthagi are the way they are in the story camapigns for their respective reasons, and those reasons can give us insight into why they are possible enemies in other story campaigns and generic campaigns, but to assume that all enemies are hostile to the party for the exact same reasons in every campaign is not how this game was designed. Lots of stuff is left purposefully ambiguous so we can write our own stories, design our own campaigns to fill any percieved gaps if we so wish, and even then the lore established in those campaigns just might not apply to other stories that get told by other people. This loose lore is something I approve of, and I think arguing for others to only think of a faction in only one way is contrary to the intent of the game’s method of storytelling.
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