Difference between revisions of "Ember Arrows"
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==Tips== | ==Tips== | ||
* An important ability for archers to keep up with the damage output of other classes at high levels. | |||
* Ember Arrows combines well with an offhand [[Torch]], a Warrior with the [[Raider]] ability, a [[Fire Chicken]], or any other reliable means of starting fires. | * Ember Arrows combines well with an offhand [[Torch]], a Warrior with the [[Raider]] ability, a [[Fire Chicken]], or any other reliable means of starting fires. |
Revision as of 09:24, 14 February 2022
Ember Arrows is a passive Hunter ability that enhances a Hunter's attacks when standing next to fire.
In-Game Description
(Passive) When standing by a blaze, Hero's ranged attacks have +x damage, +1 shred, and start fires. Fire can't spread onto them.
Upgrade
(Active) As a swift action, once per turn, Hero can move to a tile adjacent to a fire within 4 tiles.
Specifics
- Bonus damage =
Potency
- Any adjacency to fire (including diagonal) will grant the bonus damage/shred, as will actually standing in fire.
- Blazes, campfires, lamps and other illuminated scenery can proc Ember Arrows.
- While fire will not spread onto a hero with Ember Arrows, the ability does not bestow any resistance to fire damage.
- The attack will start a blaze in the destination tile.
Tips
- An important ability for archers to keep up with the damage output of other classes at high levels.
- Ember Arrows combines well with an offhand Torch, a Warrior with the Raider ability, a Fire Chicken, or any other reliable means of starting fires.
- Only works with bow based attacks (Bows, Crossbows, and Wrist Bolt).