Difference between revisions of "Houses in the Heights"
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| The [[Hero| | | The [[Hero|heroes]] find a villager with a stuck cart, help them, and gain an [[Augment]]. | ||
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== Trivia == | == Trivia == |
Latest revision as of 07:53, 28 July 2023
Houses in the Heights |
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Author |
Shae Rossi, Anne Austin, & Douglas Austin |
Event type |
Arrive at hostile site |
The party finds a tunnel, will they explore it?
Choices
1. Try the tunnel.
Outcome You explore the tunnel. 1. Find an elderly couple.
Outcome The heroes meet an eldery couple that shows them the way out into their house. They offer them a named weapon from an old village protector in exchange for protecting their livingplace.
2. Get followed by enemies.
Outcome The heroes get lost in the tunnels and they find the enemies crawling behind them. Forcing their way up they find an exit but meet more enemies.
3. Exit out an settlement with enemies undetected.
Outcome The heroes end up inside a workshop on an abandoned cliff settlement, since the enemies haven't noticed them yet they decide to take whatever could help them.
2. Continue up the steps.
Trivia
This event was added in 1.6+393 Edina Gramling. It replaces the event The Low Road.
Images
Targets
Targets site Forbidden Aspects: mine,forestShrine hero (required) Score: max(GOOFBALL,GREEDY,ROMANTIC,COWARD,SNARK,HOTHEAD)+(1000*themePiece_petCritter_critter) Test: LONER < 80 hero2 (required) Score: (themePiece_wolf_head*1000)+SHIP_WITH.hero hero3 (required) hero4 (optional) Score: ((FAMILY_WITH.hero3*25)+(FRIEND_WITH.hero3*10))+(LOVER_WITH.hero3*26) hero5 (optional) hook (optional) Test: LONER < 80 Aspects: theme_petCritter hook2 (optional) Aspects: theme_wolf volunteer (optional) volunteer2 (optional)
See Targets and scoring guide for help with role names and scoring.