Difference between revisions of "Family Business"

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(The choices and the outcomes are adjusted to match the event rework.)
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| Lose 1 Ingot, Heartwood, Fabric, and Hide. '''1d2+3 retirement age''' to both party members. At the end of the chapter, the hero gains '''+15 Charisma''' and '''+10 Recovery Rate'''. The party also gains '''1d2''' heartwoods, '''1d2''' ingots, '''1d2 hides''', and 1d2 '''fabrics'''.
| Lose 1 '''ingot''', '''heartwood''', '''fabric''', and '''hide'''. '''1d2+3 retirement age''' to both party members. At the end of the chapter, the hero gains '''+15 Charisma''' and '''+10 Recovery Rate'''. The party also gains '''1d2 heartwoods''', '''1d2 ingots''', '''1d2 hides''', and '''1d2 fabrics'''.
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Revision as of 16:37, 4 May 2022

Family Business
Familybusiness3.png
Author
Jeremy Bernstein
Event type
Wilderness scouting

A hero unexpectedly meets their estranged parent in a tavern.

Choices

1. No. Let me leave first. Don't Listen.

2. I'm sure there's a private room... Listen.

2.1 Answer's no.
2.2 Alright. Build your roadhouse.

Trivia

Images

Targets