Family Business
From Wildermyth Wiki
| Family Business |
|---|
| Author |
| Jeremy Bernstein |
| Event type |
| Wilderness scouting |
A hero unexpectedly meets their estranged parent in a tavern.
Choices
1. No. Let me leave first.
Don't Listen.
| Outcome |
| +0.3 warding to both party members. |
2. I'm sure there's a private room...
Listen.
| Outcome |
| Negotiate to your parent about building a roadhouse. A decision must be made whatever to give the hero's parent resources to build a roadhouse. |
- 2.1
Answer's no.
Outcome +0.5 health to both party members.
- 2.2
Alright. Build your roadhouse.
Outcome Lose 1 ingot, heartwood, fabric, and hide resources. 1d2+3 retirement age to both party members. A tiding at the end of the chapter randomly determines the outcome.
Success: The hero gains +15 Charisma and +10 Recovery Rate. The party also gains 1d2 heartwoods, 1d2 ingots, 1d2 hides, and 1d2 fabrics.
Failure: the hero loses -5 Charisma and -5 Recovery Rate
Trivia
Images
Targets
Targets Template:Targets familybusiness revision
See Targets and scoring guide for help with role names and scoring.

