Difference between revisions of "Hook"
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A powerful marker that changes how the [[character]] might interact with [[event]]s, and also acts as a seed for the character to undergo a specific [[quest]]; applied by [[history]] and sometimes events. | A powerful marker that changes how the [[character]] might interact with [[event]]s, and also acts as a seed for the character to undergo a specific [[quest]]; applied by [[history]] and sometimes events. Hooks are fundamentally just [[aspect]]s with a special naming convention and some extra tooling around them. | ||
Heroes start the game with 3 hooks, which are specific character aspects and often take the form of a personality flaw or quirk. | Heroes start the game with 3 hooks, which are specific character aspects and often take the form of a personality flaw or quirk. |
Revision as of 08:48, 3 March 2018
A powerful marker that changes how the character might interact with events, and also acts as a seed for the character to undergo a specific quest; applied by history and sometimes events. Hooks are fundamentally just aspects with a special naming convention and some extra tooling around them.
Heroes start the game with 3 hooks, which are specific character aspects and often take the form of a personality flaw or quirk.