Difference between revisions of "Longing to Belong"
From Wildermyth Wiki
FeralKitty (talk | contribs) m (Add author) |
|||
| Line 1: | Line 1: | ||
'''Longing to Belong''' (written by Douglas Austin) asks a hero to choose whether or not to join the Thrixl communion. | '''Longing to Belong''' (written by Douglas Austin) asks a hero to choose whether or not to join the Thrixl communion. | ||
== Summary == | |||
A hero has been having lonely dreams, and invites a companion to come explore a place that is calling. They find a purple crack in space floating above a river. The one who had the dreams is compelled to explore it, where they find themselves in the Thrixl omniternal dream. The hero is invited to join. | |||
== Choices == | |||
''1. I could do it. I could join with them. And I could still help [Name], [Name], everyone.'' | |||
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong>Outcome</strong> | |||
|- | |||
| The hero vanishes into the communion. Their companions search and eventually give up. | |||
|} | |||
''2. Huh? No. What are you? Who do you think I am?'' | |||
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong>Outcome</strong> | |||
|- | |||
| The hero is reminded of their bond with their friends. Fight some Thrixl. | |||
|} | |||
== Trivia == | |||
== Images == | |||
<gallery mode="nolines"> | |||
</gallery> | |||
[[Category:Guide]] | |||
Revision as of 15:17, 22 November 2019
Longing to Belong (written by Douglas Austin) asks a hero to choose whether or not to join the Thrixl communion.
Summary
A hero has been having lonely dreams, and invites a companion to come explore a place that is calling. They find a purple crack in space floating above a river. The one who had the dreams is compelled to explore it, where they find themselves in the Thrixl omniternal dream. The hero is invited to join.
Choices
1. I could do it. I could join with them. And I could still help [Name], [Name], everyone.
Outcome The hero vanishes into the communion. Their companions search and eventually give up.
2. Huh? No. What are you? Who do you think I am?
Outcome The hero is reminded of their bond with their friends. Fight some Thrixl.