Longing to Belong
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|Longing to Belong|
The hero finds a rift in space floating above a river and is compelled to explore it.
Oh well. Fine.
I... I could do it. I could join with them. And I could still help <Hero>, <Hero>, everyone.
Outcome The hero leaves the party permanently to join the Thrixl and four Thrixl calamity cards are removed. The hero who left gains the aspect "Distant: Joined with Thrixl" for future campaigns. The following is added to the the other hero's history:
<Hero> lost someone in the woods, once, along a riverbank. A person they really cared for. They would often think on it. Afterwards, the Thrixl never threatened their people, their company, or the places they called home, again...
Huh? No. What are you? Who do you think I am?
Outcome Begin combat with Thrixl. Afterwards, the following line is added to the hero's history:
Called by a dream of belonging, they stumbled into an offer of communion with the vast and genius Thrixl minds. And that's when they realized they wouldn't trade their company for any other.
I'm saying this is the wrong time... Alright? Some other winter.
Outcome The opportunity is declined.
This opportunity targets a hero with the Distant hook.
company Threat Flavor Exists: thrixl Aspects: chapterNumber >= 3 hook Forbidden Aspects: hook_DistantResolved aspect Aspects: hook_Distant hook2 Forbidden Aspects: familyWith foes (forbid) FORBID Aspects: thrixl party Aspects: alive, ACTIVE volunteer Aspects: alive, ACTIVE
See Targets and scoring guide for help with role names and scoring.