Difference between revisions of "Hook"
From Wildermyth Wiki
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! Hook !! | ! Hook !! Blurb | ||
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| Brash || I don't care how many there are! | | Brash || I don't care how many there are! |
Revision as of 14:58, 5 December 2019
A powerful marker that changes how the character might interact with events, and also acts as a seed for the character to undergo a specific quest; applied by history and sometimes events. Hooks are fundamentally just aspects with a special naming convention and some extra tooling around them.
Heroes start the game with 3 hooks, which are specific character aspects and often take the form of a personality flaw or quirk.
Hook | Blurb |
---|---|
Brash | I don't care how many there are! |
Brokenheart | I've lost before and I know I will again. |
Clown | Hold my beer... |
Creative | Art is my refuge. |
Curious | I can't stand not knowing! |
Darkheart | Don't ask me about the path I walk. |
Destiny | Something important looms in my future. |
Distant | Don't get too attached, you'll only get hurt. |
Dreamer | Don't you just wonder, sometimes? |
Flirt | Hello there. |
Gritty | I do what has to be done. That's all. |
Inhabited | I'm fine thank you... How are you and your kin? |
Integrity | No, actually it's pretty simple. |
Literary | Language is the first magic, our truest weapon, our ultimate legacy. |
Loyal | I would stop at nothing to protect a friend. |
Lucky | Everything always turns out fine, doesn't it? |
Mysterious | Another time, under another sky, things were different... |
Nostalgic | Do you remember when...? |
Physical | The joy of motion, the sensuousness of being alive. |
Potential | Maybe today wasn't my day. But there's a coming dawn... |
Proud | I know who I am. I don't need anyone to tell me. |
Shame | I don't talk about it. |
Slacker | Oh, you know. We've got plenty of time... |
Thorny | Did I ask you? I didn't, did I? |
Wanderlust | The wind is blowing, the road is calling. |
Weird | Hm? |
Wildheart | The treesmell. The odorous stones after rain. I live for those things. |