Difference between revisions of "Drifters"
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==Outcomes== | ==Outcomes== | ||
If you set up camp, members of the party are woken late at night by a strange dream. They might receive a positive combat modifier in the next [[battle]]. | If you set up camp, members of the party are woken late at night by a strange dream. They might receive a positive combat modifier in the next [[battle]]. | ||
[[Category:Event]] | |||
{{Infobox event | |||
| event = Drifters | |||
| image = | |||
| author = Anne Austin | |||
| type = Arrive at hostile site | |||
}} | |||
The party are about to set up camp when some green mist (?) goes past them. | |||
==Choices== | |||
''1. "Sure, let's set up camp."'' | |||
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong>Outcome</strong> | |||
|- | |||
| Members of the party are woken late at night by a strange dream. They might receive a positive combat modifier in the next [[battle]]. | |||
|} | |||
''2. "No way."'' | |||
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong>Outcome</strong> | |||
|- | |||
| ... | |||
|} | |||
==Trivia== | |||
This event targets a hero who is a rival with coward, and <code>Max (Coward, Bookish, Loner) score >= 80</code> | |||
==Images== | |||
[[Category:Event]] | [[Category:Event]] |
Revision as of 11:35, 6 February 2020
Drifters (written by Anne Austin) is an event you may encounter before a battle. The party are about to set up camp when some green mist (?) goes past them.
Choices
Stay "Sure, let's set up camp."
Move on "No way."
Outcomes
If you set up camp, members of the party are woken late at night by a strange dream. They might receive a positive combat modifier in the next battle.
Drifters |
---|
[[Image:|center|184px]] |
Author |
Anne Austin |
Event type |
Arrive at hostile site |
The party are about to set up camp when some green mist (?) goes past them.
Choices
1. "Sure, let's set up camp."
Outcome Members of the party are woken late at night by a strange dream. They might receive a positive combat modifier in the next battle.
2. "No way."
Outcome ...
Trivia
This event targets a hero who is a rival with coward, and Max (Coward, Bookish, Loner) score >= 80