Difference between revisions of "The Low Road"
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| Roll. '''Success''': Capture the Thrixl in the trap. [[Battle]] starts with '''Intimidation''': All foes suffer 2 damage to start the mission. '''Failure''': The party fail to set the trap in time. | | Roll. '''Success''': Capture the Thrixl in the trap. [[Battle]] starts with '''Intimidation''': All foes suffer 2 damage to start the mission. '''Failure''': The party fail to set the trap in time. Battle starts with '''Dismay''': All foes +1 temporary hitpoint. | ||
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== Trivia == | == Trivia == | ||
Revision as of 09:56, 29 February 2020
| The Low Road |
|---|
| Author |
| Shae Rossi |
| Event type |
| Arrive at hostile site |
The party find tunnels while hunting Thrixl.
Choices
1. "Let's take the battle to them! Down we go!"
Outcome Roll. Success: Enter the tunnels, sneak up on the Thrixl. Begin battle with Courage: All heroes +1 damage/potency for 3 turns. Failure: Enter the tunnels, alert the Thrixl.
2. "Let's not be hasty. We can lay a trap and wait here for them to emerge."
Outcome Roll. Success: Capture the Thrixl in the trap. Battle starts with Intimidation: All foes suffer 2 damage to start the mission. Failure: The party fail to set the trap in time. Battle starts with Dismay: All foes +1 temporary hitpoint.