Difference between revisions of "Alarm"
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[[Monster]]s will sometimes make '''alarm''' calls as an action on their turn. These alert nearby enemies that the [[hero]]es are present. Alerted monsters will move toward the alarm call, breaking down [[Battle_map#Doors|doors]] and destroying [[scenery]] if necessary. | |||
The alarm distance varies with difficulty level: | The alarm distance varies with [[difficulty]] level: | ||
{| class="wikitable" | {| class="wikitable" | ||
! Difficulty !! Range | ! Difficulty !! Range | ||
|- | |- | ||
| Storyteller | | Storyteller || 8 | ||
|- | |- | ||
| Adventurer | | Adventurer || 10 | ||
|- | |- | ||
| Tragic Hero | | Tragic Hero || 12 | ||
|- | |- | ||
| Walking Lunch | | Walking Lunch || 14 | ||
|} | |} | ||
[[Category:Battle]] | [[Category:Battle]] | ||
[[Category:Difficulty]] | [[Category:Difficulty]] |
Latest revision as of 08:58, 26 June 2021
Monsters will sometimes make alarm calls as an action on their turn. These alert nearby enemies that the heroes are present. Alerted monsters will move toward the alarm call, breaking down doors and destroying scenery if necessary.
The alarm distance varies with difficulty level:
Difficulty | Range |
---|---|
Storyteller | 8 |
Adventurer | 10 |
Tragic Hero | 12 |
Walking Lunch | 14 |