Alarm
From Wildermyth Wiki
Monsters will sometimes make alarm calls as an action on their turn. These alert nearby enemies that the heroes are present. Alerted monsters will move toward the alarm call, breaking down doors and destroying scenery if necessary.
The alarm distance varies with difficulty level:
Difficulty | Range |
---|---|
Storyteller | 8 |
Adventurer | 10 |
Tragic Hero | 12 |
Walking Lunch | 14 |