Difference between revisions of "Flashcone"
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* Once per combat, the hero may throw a flashcone that [[blind]]s enemies in an area and deals damage to all affected creatures. | * Once per combat, the hero may throw a flashcone that [[blind]]s enemies in an area and deals damage to all affected creatures. | ||
* Damage = <code>[[Potency]]+[[Spell damage]]</code> | * Damage = <code>[[Potency]]+[[Spell damage]]</code> | ||
* The flashcone has a range of 4.6 tiles and a cross-shaped area of effect that spreads 2 squares away from the impact tile ( | * The flashcone has a range of 4.6 tiles and a cross-shaped area of effect that spreads 2 squares away from the impact tile (orthogonal only, not diagonal). | ||
* To conceal an ally, the flashcone must be targeted at their tile | * To conceal an ally, the flashcone must be targeted at their exact tile | ||
* Throwing the flashcone does ''not'' break [[grayplane]] (at least it doesn't, if you do no damage) | |||
Revision as of 05:43, 30 June 2021
Flashcone is an active Hunter ability.
In-Game Description
(Active) Once per combat, Hero throws a flashcone that blinds enemies, and deals x magic damage. If thrown at an ally, they will be hidden.
Specifics
- Once per combat, the hero may throw a flashcone that blinds enemies in an area and deals damage to all affected creatures.
- Damage =
Potency+Spell damage
- The flashcone has a range of 4.6 tiles and a cross-shaped area of effect that spreads 2 squares away from the impact tile (orthogonal only, not diagonal).
- To conceal an ally, the flashcone must be targeted at their exact tile
- Throwing the flashcone does not break grayplane (at least it doesn't, if you do no damage)