Difference between revisions of "Bad Mustard"
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{{Infobox event | {{Infobox event | ||
| event = Creating Bad Mustard | | event = Creating Bad Mustard | ||
| image = Mustard2.png | |||
| author = Douglas Austin | | author = Douglas Austin | ||
| type = Wilderness scouting | | type = Wilderness scouting | ||
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| Hero enters the bar full of hostility, turns around, and camps in the woods. +4 retirement age, +1 legacy point. | | Hero enters the bar full of hostility, turns around, and camps in the woods. +4 retirement age, +1 legacy point. | ||
|} | |} | ||
''2. But, as we must suppose is likely, they fall in love. '' | ''2. But, as we must suppose is likely, they fall in love. '' | ||
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | :{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | ||
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| Hero is welcomed in by the new couple. +1 legacy point. | | Hero is welcomed in by the new couple. +1 legacy point. | ||
|} | |} | ||
''3. Or maybe the drunk messes up. '' | ''3. Or maybe the drunk messes up. '' | ||
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | :{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | ||
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| A drunk's foolishness causes the tavern to burn down. The new owner explains to the hero that failure follows them wherever they go. The local leader tells them to buck up. +1 heart wood and +1 hide | | A drunk's foolishness causes the tavern to burn down. The new owner explains to the hero that failure follows them wherever they go. The local leader tells them to buck up. +1 heart wood and +1 hide | ||
|} | |} | ||
== Trivia == | == Trivia == | ||
Revision as of 20:25, 26 November 2021
Creating Bad Mustard |
---|
Author |
Douglas Austin |
Event type |
Wilderness scouting |
A new owner arrives at a backwoods tavern. How do they interact with the local leader?
Choices
1. So they fight like chickens!!
Outcome Hero enters the bar full of hostility, turns around, and camps in the woods. +4 retirement age, +1 legacy point.
2. But, as we must suppose is likely, they fall in love.
Outcome Hero is welcomed in by the new couple. +1 legacy point.
3. Or maybe the drunk messes up.
Outcome A drunk's foolishness causes the tavern to burn down. The new owner explains to the hero that failure follows them wherever they go. The local leader tells them to buck up. +1 heart wood and +1 hide
Trivia
Images
Targets
Targets hero (required) Score: LEVEL >= 2 Forbidden Aspects: waterlingRomance,npcRomance,cvawn_hunterMarriedFallback hero2 (optional) Score: ((LOVER_WITH.hero*5)+(RIVAL_WITH.hero*3))+SHIP_WITH.hero hero3 (optional) Score: AGE_IN_YEARS hero4 (optional) hero5 (optional) lover (optional) Score: LOVER_WITH.hero >= 1
See Targets and scoring guide for help with role names and scoring.