Difference between revisions of "Bad Mustard"
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(updated the rewards for all three choices) |
(updated rewards again) |
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| <strong>Outcome</strong> | | <strong>Outcome</strong> | ||
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| Hero enters the bar full of hostility, turns around, and camps in the woods. +1 legacy point. | | Hero enters the bar full of hostility, turns around, and camps in the woods. +1 legacy point. (If scouted alone: +4 retirement age +1 legacy point) | ||
|} | |} | ||
''2. But, as we must suppose is likely, they fall in love. '' | ''2. But, as we must suppose is likely, they fall in love. '' | ||
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| <strong>Outcome</strong> | | <strong>Outcome</strong> | ||
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| Hero is welcomed in by the new couple. +1 legacy point | | Hero is welcomed in by the new couple. +1 legacy point (heal 3 health points) | ||
|} | |} | ||
''3. Or maybe the drunk messes up. '' | ''3. Or maybe the drunk messes up. '' | ||
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| <strong>Outcome</strong> | | <strong>Outcome</strong> | ||
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| A drunk's foolishness causes the tavern to burn down. The new owner explains to the hero that failure follows them wherever they go. The local leader tells them to buck up. + | | A drunk's foolishness causes the tavern to burn down. The new owner explains to the hero that failure follows them wherever they go. The local leader tells them to buck up. +2 random resource or augment | ||
|} | |} | ||
== Trivia == | == Trivia == | ||
== Images == | == Images == |
Revision as of 22:17, 26 November 2021
Creating Bad Mustard |
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Author |
Douglas Austin |
Event type |
Wilderness scouting |
A new owner arrives at a backwoods tavern. How do they interact with the local leader?
Choices
1. So they fight like chickens!!
ExpandOutcome
2. But, as we must suppose is likely, they fall in love.
ExpandOutcome
3. Or maybe the drunk messes up.
ExpandOutcome
Trivia
Images
Targets
ExpandTargets