Difference between revisions of "Family Business"
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| Lose 1 | | Lose 1 '''ingot''', '''heartwood''', '''fabric''', and '''hide'''. '''1d2+3 retirement age''' to both party members. At the end of the chapter, the hero gains '''+15 Charisma''' and '''+10 Recovery Rate'''. The party also gains '''1d2 heartwoods''', '''1d2 ingots''', '''1d2 hides''', and '''1d2 fabrics'''. | ||
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Revision as of 16:37, 4 May 2022
Family Business |
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Author |
Jeremy Bernstein |
Event type |
Wilderness scouting |
A hero unexpectedly meets their estranged parent in a tavern.
Choices
1. No. Let me leave first.
Don't Listen.
Outcome |
+0.3 warding to both party members. |
2. I'm sure there's a private room...
Listen.
Outcome |
Negotiate to your parent about building a roadhouse. A decision must be made whatever to give the hero's parent resources to build a roadhouse. |
- 2.1
Answer's no.
Outcome +0.5 health to both party members.
- 2.2
Alright. Build your roadhouse.
Outcome Lose 1 ingot, heartwood, fabric, and hide. 1d2+3 retirement age to both party members. At the end of the chapter, the hero gains +15 Charisma and +10 Recovery Rate. The party also gains 1d2 heartwoods, 1d2 ingots, 1d2 hides, and 1d2 fabrics.
Trivia
Images
Targets
Targets company Aspects: chapterNumber >= 2 hero (required) Test: AGE < 40 Forbidden Aspects: historyTag_orphan,historyTag_happykid,historyTag_singleparent,childOf* volunteer (required)
See Targets and scoring guide for help with role names and scoring.