Difference between revisions of "The Prisoner"

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''1. They set out again in the morning, to find what the person has bid them fetch.''
''1. They set out again in the morning, to find what the person has bid them fetch.''


::''1.1 <q>This is wrong.</q>''
::''1.1 <q>Let's not do this, [hero].</q>''
:::{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
:::{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
| <strong>Outcome</strong>
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|}
|}


::''1.2 "Well... ''this person'' doesn't need it. Let's start digging."''
::''1.2 "We can dig ''careful''. It's fine."''
:::{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
:::{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
| <strong>Outcome</strong>

Latest revision as of 13:59, 27 June 2022

The Prisoner
Dwemerald.png
Author
Douglas Austin
Event type
Opportunity

The heroes seek out an exiled hermit in order to lift a mysterious curse.

Choices

1. They set out again in the morning, to find what the person has bid them fetch.

1.1 Let's not do this, [hero].
1.2 "We can dig careful. It's fine."

2. "Something about the way they... it feels off. I'll find another answer.

Trivia

Facing the Mystic makes the heroes refer to the game as "Wildermyth". A metajoke about the game itself.

If Option 1.2 is chosen, the legacy aspect legacy_unlockedVultureLord is added to the hero, allowing future campaigns to reference this event in one way or another.

Before update 0.13+109 Darrel Trace this event was named "The Lonely Cost"

Images

Targets