Difference between revisions of "Abandoned"
From Wildermyth Wiki
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| Hero gains +.0.5 Armor or +0.7 Warding. | | Hero gains +.0.5 Armor or +0.7 Warding. | ||
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''3. "End its misery. That's the only kind thing you can do."'' | |||
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong>Outcome</strong> | |||
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| The Hero who suggests putting down the Drauven develops a Rivalry with the Hero wishing to protect it. | |||
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Revision as of 07:31, 26 November 2024
| Abandoned |
|---|
| Author |
| Jeremy Bernstein & Douglas Austin |
| Event type |
| Wilderness scouting |
The party hears the cry of a wounded animal... which turns out to be an injured Drauven child.
Choices
1. "I’ll stay here for the night. I think someone should."
Outcome Success: Hero gains +7 Charisma and Drauvspun Cloak.
Failure: Hero gains +7 Charisma and +3 Injury if alone. (If Hero is in a relationship with someone in the party, they may also choose to remain for the night.)
2. "Drauven are Drauven. Have to sort… of let it survive on it’s own."
Outcome Hero gains +.0.5 Armor or +0.7 Warding.
3. "End its misery. That's the only kind thing you can do."
Outcome The Hero who suggests putting down the Drauven develops a Rivalry with the Hero wishing to protect it.
Trivia
This event replaces The Abandoned in 1.15+505 Orien Marten.