Ember Arrows
From Wildermyth Wiki
Ember Arrows is a passive Hunter ability that enhances a Hunter's attacks when standing next to fire.
In-Game Description
(Passive) When standing by a blaze, Hero's bow attacks have +x damage, +1 shred, and start fires. Fire can't spread onto them. (Also works with melee and ranged theme attacks)
Upgrade
(Active) As a swift action, once per turn, Hero can move to a tile adjacent to a fire within 4 tiles.
Specifics
- Bonus damage =
Potency
for bow and crossbow attacks and 1 for melee and ranged theme attacks. - Any adjacency to fire (including diagonal) will grant the bonus damage/shred, as will actually standing in fire.
- Blazes, campfires, and other illuminated scenery with fire can proc Ember Arrows.
- A lit Lamp (Fire) can proc Ember arrows while Lamp (Flare) does not.
- While fire will not spread onto a hero with Ember Arrows, the ability does not bestow any resistance to fire damage.
- The attack will start a blaze in the destination tile.
Tips
- An important ability for archers to keep up with the damage output of other classes at high levels.
- Ember Arrows combines well with an offhand Torch, a Warrior with the Raider ability, a Fire Chicken, or any other reliable means of starting fires.