Arches
From Wildermyth Wiki
In-Game Description
(Active) Hero bonds with the earth, and summons from seedling and silt a wondrous tree that pins surrounding enemies.
Specifics
single action, ends turn, range 4.6. The mystic creates a tree on the battle map and interfuses with it.
- The mystic must have an interfusion slot available.
- The location must be clear space -- no orthogonally adjacent walls/scenery.
- Enemies are pinned within
1.6 + Potency/3
tiles.
Uses
Creates an object to interfuse with even on an empty battlefield, so the Mystic cannot be shut out for lack of targets to work with.