Archery

From Wildermyth Wiki
Revision as of 01:30, 25 January 2020 by Peffers (talk | contribs) (Ability reworked in update 0.13+109 Darrel Trace)

Archery is a passive Hunter ability that allows the Hunter to counter-attack ranged attacks. From update 0.13+109 Darrel Trace it also procs is adjacent allies are attacked.

Jule counters the Raccoon's attack

In-Game Description

(Passive) Hero counters all ranged attacks against him or any adjacent allies.

Specifics

A Hunter with Archery will counter-attack all ranged attacks against them, provided they themselves are equipped with a ranged weapon. It will also trigger against attacks on adjacent allies.

Archery will not trigger if the Hunter takes mortal damage from an attack.

Uses

While Hunters usually avoid front-line combat, a Hunter with Archery and high defensive stats can be a powerful counter to an onslaught of ranged attackers.