Incursion (Event)
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Revision as of 23:33, 11 February 2021 by Lizbot3000 (talk | contribs) (moved from "strategies" and updated info)
Incursion |
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Author |
Nate Austin |
Event type |
Defend against incursion |
Depending on party composition you will receive various choices (with various chances of success) when defending against an incursion.
Choices
1. Stand tall and let forth a battlecry!
Outcome Success: Start combat with Courage (all party members gain +2 damage/potency for 3 turns), Fortitude (All party members gain +2 temp health), and Endurance (all party members gain +1 armor and +1 warding).
Failure: Start combat with Dismay (all foes gain +1 hitpoint to start the mission).
2. Harry their approach with arrowfire.
Outcome Success: Start combat with Intimidation (all foes suffer 2 damage to start the mission) and Cunning (flanking attacks this combat deal +2 damage).
Failure: The hunter begins combat stunned for two turns.
3. Sing an elden song to fortify hearts.
Outcome Success: Start combat with Fortitude (All party members gain +2 temp health) and Insight (double the stunt chance for all party members).
Failure: The mystic starts combat with Wound (one party member loses half hit points to start combat).
4. No risks, no noise. Just hold positions.
Outcome Just fight normally.