Hook
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Revision as of 23:16, 25 February 2021 by Lizbot3000 (talk | contribs) (added links to events with hooks)
A powerful marker that changes how the character might interact with events, and also acts as a seed for the character to undergo a specific quest; applied by history and sometimes events. Hooks are fundamentally just aspects with a special naming convention and some extra tooling around them.
Heroes start the game with 2 or 3 hooks, which are specific character aspects and often take the form of a personality flaw or quirk.
| Hook | Blurb |
|---|---|
| Brash | I don't care how many there are! |
| Brokenheart | I've lost before and I know I will again. |
| Clown | Hold my beer... |
| Creative | Art is my refuge. |
| Curious | I can't stand not knowing! |
| Darkheart | Don't ask me about the path I walk. |
| Destiny | Something important looms in my future. |
| Distant | Don't get too attached, you'll only get hurt. |
| Dreamer | Don't you just wonder, sometimes? |
| Flirt | Hello there. |
| Gritty | I do what has to be done. That's all. |
| Inhabited | I'm fine thank you... How are you and your kin? |
| Integrity | No, actually it's pretty simple. |
| Literary | Language is the first magic, our truest weapon, our ultimate legacy. |
| Loyal | I would stop at nothing to protect a friend. |
| Lucky | Everything always turns out fine, doesn't it? |
| Mysterious | Another time, under another sky, things were different... |
| Nostalgic | Do you remember when...? |
| Physical | The joy of motion, the sensuousness of being alive. |
| Potential | Maybe today wasn't my day. But there's a coming dawn... |
| Proud | I know who I am. I don't need anyone to tell me. |
| Shame | I don't talk about it. |
| Slacker | Oh, you know. We've got plenty of time... |
| Thorny | Did I ask you? I didn't, did I? |
| Wanderlust | The wind is blowing, the road is calling. |
| Weird | Hm? |
| Wildheart | The treesmell. The odorous stones after rain. I live for those things. |