Bad Mustard
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Revision as of 21:17, 26 November 2021 by Green riding hood (talk | contribs) (updated rewards again)
Creating Bad Mustard |
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Author |
Douglas Austin |
Event type |
Wilderness scouting |
A new owner arrives at a backwoods tavern. How do they interact with the local leader?
Choices
1. So they fight like chickens!!
Outcome Hero enters the bar full of hostility, turns around, and camps in the woods. +1 legacy point. (If scouted alone: +4 retirement age +1 legacy point)
2. But, as we must suppose is likely, they fall in love.
Outcome Hero is welcomed in by the new couple. +1 legacy point (heal 3 health points)
3. Or maybe the drunk messes up.
Outcome A drunk's foolishness causes the tavern to burn down. The new owner explains to the hero that failure follows them wherever they go. The local leader tells them to buck up. +2 random resource or augment
Trivia
Images
Targets
Targets hero (required) Score: LEVEL >= 2 Forbidden Aspects: waterlingRomance,npcRomance,cvawn_hunterMarriedFallback hero2 (optional) Score: ((LOVER_WITH.hero*5)+(RIVAL_WITH.hero*3))+SHIP_WITH.hero hero3 (optional) Score: AGE_IN_YEARS hero4 (optional) hero5 (optional) lover (optional) Score: LOVER_WITH.hero >= 1
See Targets and scoring guide for help with role names and scoring.