Station
From Wildermyth Wiki
It costs 1 Legacy Point to build a Station. Stations provide resources at the end of each chapter, which are used to upgrade gear. All named sites on the map are either Towns or Stations.
Stations give either two or three resources at the end of the chapter. Stations you build always give two resources.
Stations You Can Build
- Dreamloom (2 Spellthread)
- Earthworks (1 Heartwood, 1 Ingot)
- Forest Shrine (1 Heartwood, 1 Spellthread)
- Henge (1 Ingot, 1 Spellthread)
- Hunters Blind (1 Heartwood, 1 Hide)
- Lumberyard (2 Heartwood)
- Mine (2 Ingots)
- Outfitter (1 Fabric, 1 Hide)
- Primal Altar (1 Hide, 1 Spellthread)
- Quarry (1 Ingot, 1 Fabric)
- Tannery (2 Hide)
- Threshery (1 Heartwood, 1 Fabric)
- Weaverworks (2 Fabric)
Events
- One Prairie Outpost allows you to build one of the Weaverworks, Outfitter, or Tannery in Grassland
- Hills for the Hill Folk allows you to build one of the Quarry, Henge, or Mine in Foothills
Stations You Can Only Find
The site may have a name that varies somewhat -- for instance, Observatories are sometimes called Libraries, Mines are sometimes called Caverns, and Waterwheels are sometimes called Dams.
- Distillery (1 Hide, 2 Spellthread)
- Font
- Forge (3 Ingot). Also called Smithy.
- Grove (3 Heartwood)
- Laboratory (1 Ingot, 2 Spellthread)
- Mine (2 Ingot, 1 Spellthread)
- Observatory (3 Spellthread)
- Tower (1 Hide, 1 Ingot, 1 Spellthread)
- Waterwheel (1 Heartwood, 1 Fabric, 1 Spellthread)
- Windmill (2 Fabric, 1 Spellthread)