Hook
From Wildermyth Wiki
A powerful marker that changes how the character might interact with events, and also acts as a seed for the character to undergo a specific quest; applied by history and sometimes events. Hooks are fundamentally just aspects with a special naming convention and some extra tooling around them.
Heroes start the game with 3 hooks, which are specific character aspects and often take the form of a personality flaw or quirk.
| Hook |
|---|
| Brash |
| Brokenheart |
| Clown |
| Creative |
| Curious |
| Darkheart |
| Destiny |
| Distant |
| Dreamer |
| Flirt |
| Gritty |
| Inhabited |
| Integrity |
| Literary |
| Loyal |
| Lucky |
| Mysterious |
| Nostalgic |
| Physical |
| Potential |
| Proud |
| Shame |
| Slacker |
| Thorny |
| Wanderlust |
| Weird |
| Wildheart |